Aerdeth Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and very short. He has gleaming, smiling brown eyes.
Personality: Aerdeth is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Religious. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2100 sp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver comb with moonstones (600 gp). Solid gold idol (200 gp).
Flask On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a fancy brown dress. Her fur is red, silky, and of moderate length. Her green unseeing eyes seem to look past you.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She plays an instrument quite well.
History: Flask was born the youngest of three triplets. She was taken as a slave by a traveling circus and forced to perform She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To unite with her sister; and wants to raise her children well
Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Attractive, Family, Slave. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. Aquamarine (200 gp).
Zedaar Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He keeps his silver crest in a pixie cut. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the east to a Glassblower, Zedaar learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove his worth to the world; and balancing his hectic life and new glassblower responsibilities is difficult
Flaws: Depressed, Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Dariff Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She has the majority of her body covered in plate. She has a hunchback. Her black hair is unkempt and raggedy. Her amber eyes dart from person to person.
Personality: She loves telling others what to do and how they should feel about things. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north; and nothing but the best is good enough for her
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Donella Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is always cut to a buzz. Her face is scarred and worn.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invites people to come help in her community garden.
History: Born in the south to a Shepherd, Donella learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is greedy.
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. 3 Thunderstones.
Aline Allerton, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'2" and wears a grey shirt with thin blue vertical stripes and tan pants. Her tied-back hair is white. This blue eyed northerner is not easily forgotten.
Personality: She is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Spy, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and balancing her hectic life and new architect responsibilities is difficult
Ideals: Joker, Persistence. Flaws: Shy. Bonds: Poor, Job. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Thomas Bradly, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His hair is short and golden. His half smiles and green eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has drifted from career to career and currently works as a Map Maker.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Poor, Attractive, Slave, Immigrant, Job. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Half-Plate.
Corkitron Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white armored body suit, with a simple grey line shooting up and back down. He wears a feathered hat to hide his balding. His blue eyes are passionate and lively.
Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich eastern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: To be a Body Guard again.
Bonds: Job, Adventurer, Rich, Religious. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Himo Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is muscular with a powerful set of arms. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich northern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.
Motivation: He feels threatened by others; and he is greedy
Ideals: Logical, Entrepeneur. Flaws: Fearful. Bonds: Rich, Family. Occupation: Mortician
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
