Merla Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light white in addition to tight pants. She is physically well-built. Her silver hair, when down, is lengthy. Her eyes are violet and beady.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 11 years.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Adventurer, Job, Criminal record. Occupation: Baker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Rock crystal (50 gp). Rose (50 gp).
Conrad Gentry, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a large grey jacket. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive, Job, Has a crush. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 pp.
Aelar Thompson, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. His silver hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Aelar has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Enemies. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. Golden pearl (60 gp).
Dworic Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His black hair is knotted and matted. His green eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.
History: Dworic was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He is searching for what he claims is his rightful reward.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to get laid
Ideals: Persistence. Bonds: Has a crush, Immigrant, Adventurer, Debt. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 330 gp.
Nyx Dunben, Female Gnome [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she is generally shirtless and showing off her tattooed chest. She wears her silver hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Layabout, but she was a colossal failure. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Attractive, Enemies, Job. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
Sun In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting clothing which further accentuates her frame. Her long yellow fur is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are green.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the west her family was never financially stable. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: To get a good night's sleep; and she's looking for her big break
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Willow Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, she is an attractive figure. She wears white trousers with yellow and brown striped suspenders. She wears various colorful collared shirts. Her hair, while still mostly auburn, has prominent grey streaks. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: Willow is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Slave Trader business.
History: She was born the only child of a wealthy merchant. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and find a way to reverse the transformation of her sister
Ideals: Persistence, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Jo Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a colorful flower in her golden hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A powerful wizard made her what she is. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor, Family. Occupation: Herbalist
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Lezre Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a simple black robe with blue stripes complete with hood. Her blonde hair is unkempt and raggedy. She has a tattooed face.
Personality: She is overprotective of those who hire her services. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born on a small isolated farm. Lezre liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants nothing more than to rejoin the army; and to protect her home
Flaws: Ugly. Bonds: Poor, Guardian, Military, Nature. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Gnome
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
