Vonana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is well dressed, but even with her fine clothing she looks run-down. She wears a deerstalker hat to cover her moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a very good compulsive liar and kleptomaniac.
History: She was born the only child of a wealthy merchant. She was taken as a slave by a traveling circus and forced to perform She has recently gotten a pet goose that steals things from people.
Motivation: She feels the way she acts is they only way to get by in the world; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Criminal record, Slave. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Greethen Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green coat over a tan low-cut shirt, and a top hat upon his head, and he perpetually has his mace ready. He wears a colorful flower in his red crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Greethen will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Forgetful. Bonds: Attractive, Religious. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Tawar Lincoln, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing colorful clothing, dressed as a Carter. She has moderate length white hair. Her ears are large.
Personality: Calm and collected, she is a well trained Carter. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a poor family in the city she treasured whatever gifts she got. She moved out west to avoid the crime she committed. She then took over the family business and is one of the better Carter for hire.
Motivation: Further expansion of business; and expand her business
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Poor, Criminal record. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. Amethyst (120 gp).
Uadjit Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy rusty crest. She wears dark leathers with embroidery. She has a hunchback. Her rusty crest is long and unkept. Her gold eyes dart from person to person.
Personality: Uadjit wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uadjit took refuge in the large cave and found the beat up trident and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Banded mail.
Damakos Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is blue and curly. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Damakos's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer, Slave. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Coral (160 gp).
Norkruuth Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He has dyed his greying gold crest a little too much giving a sharp gold color. He has gold eyes and a green hat with a white feather.
Personality: Stoic and calm, he prefers to meditate than take action. Norkruuth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Ugly, Hedonist, Insane. Bonds: Poor. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp.
Boddynock Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of longswords on his belt, each one with a opal on the hilt. He has a small bristly mustache and wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He dislikes all the random violence that takes place in the south. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Boddynock reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Great Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She keeps her orange fur in a pixie cut. She tend to wears goggles to shield her eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 3 years later her spouse died after the birth of her son. Heartbroken, Great never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Bonds: Poor, In love, Debt. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
Joser Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears a red collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large white tufts of hair around his ears. His violet unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Joser embodies much of what other species detest in the Halflings. He has a minor phobia of water and hates getting wet.
History: He was born several months after his father was called into army service. A freak accident while working with his Painter father left him crippled. After a long history of fighting, Joser and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army
Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Military. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 350 gp. 1 Masterwork Uncommon Weapon.
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