Eridred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" western woman, she wears a tight fitting brown shirt and pants. Her chestnut hair is well kept. Her fierce blue eyes like to dwell on things.
Personality: Eridred hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She does not trust anyone and sleeps with one eye open.
History: She was born at the edge of vast forest. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently the stress of being a Map Maker has made it difficult for her to sleep.
Motivation: She has passion for adventuring and risk; and to be a painter again
Ideals: Artistic. Flaws: Insomniac. Bonds: Nature, Job, Adventurer. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Tricking Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His fur is gray and curly. His eyes are a pleasant hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east to a Tanner, Tricking learned a great deal about his father's area of expertise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a banker again
Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Rich, Job, Debt. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 4000 cp. 3 Alchemist’s fire.
Odo Royston, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown painted combat armor at almost all times. His silver hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found.
Ideals: Passionate, Entrepeneur. Flaws: Disease, Hedonist. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Smoky quartz (30 gp).
Dondon Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy black beard and wild black hair. He has brown eyes and a red hat with a white feather.
Personality: Dondon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the south. After coming to the age of reason, Dondon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his writing dream.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Artistic, Gifted. Bonds: Religious, Poor. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Serpent Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is generally well dressed albeit a few years behind the times. She wears a colorful flower in her red fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She loves telling others what to do and how they should feel about things. She is a great chef.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Vonana Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a worn and beaten armor. She has styled her golden hair well, parting it to the left. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She dislikes all the random violence that takes place in the south. She is a great chef.
History: Gifted from a young age, Vonana studied abroad. In her 10th year, her parents were killed by a gnolls raid, leaving Vonana alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and a deep hatred of gnolls
Ideals: Pacifist, Gifted, Fighting. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 150 gp. 1 Good lock.
Qemuel Honor, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his green robe and has his longbow always slung over his shoulder. He keeps his chestnut hair in a pixie cut. His white eyes dart from person to person.
Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Gifted, Logical. Flaws: Hedonist, Mundane. Bonds: Family. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 5 (-3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Half-Plate.
Ranala Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'5". She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She keeps her long auburn hair kept up in a rat tail. Her gray eyes peer out from beneath her broad blue hat.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She plays an instrument quite well.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her mother had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and she feels that her past leaves her morally obligated to help
Ideals: Artistic. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 10000 cp. Tourmaline (70 gp). Red-brown spinel (70 gp). 1 Masterwork Common Melee.
Marastyr Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her red hair is still thick. She has brown eyes and a brown hat with a violet feather.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a wizard, Marastyr was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Marastyr reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic, Logical. Bonds: Attractive, Mentor, Military. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 7
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 18 (+4) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 90 gp.
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