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NPC Generator

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Advanced [show]


Doudra Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a green armored body suit, with a simple violet line shooting up and back down. Her copper crest is knotted and matted. Her eyes are red and she is always smoking a pipe.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Justice, Logical. Flaws: Fearful. Bonds: Military. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Doudra Turnuroth, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp. Iolite (30 gp).


Social Check DCs


Arara Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a yellow deerstalker hat and yellow clothes. Her hair is long and golden with streaks of red, and is pulled back with small yellow clips. Her brown eyes have a joyful gleam in them most of the time.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was very strict, and drilled into her lessons on being the perfect lady. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and she's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Job. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Arara Thompson, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Hugolina Kitchur, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a violet and pastel handkerchief worn on her left side. Her tied-back hair is black. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She loves telling others what to do and how they should feel about things. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born into a rich family. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found

Ideals: Opinionated, Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Hugolina Kitchur, Female Half-Elf Sorcerer 2
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 40 gp. Carnelian (20 gp). Deep blue spinel (400 gp).


Social Check DCs


Ahrim Silence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries a battered pickaxe and tarnished club as well. His brown hair is still thick. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Tabaxi culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Gardener, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Ahrim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: In love, Poor. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Ahrim Silence, Male Tiefling Sorcerer 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)17 (+3) 13 (+1)18 (+4)
Skills Arcana +5, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Just what you see.


Social Check DCs


Euphemia Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, she is an attractive figure. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her kukri. Her hair is auburn and curly. She has gleaming, smiling gray eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a font of random trivia from the lore and stories she has discovered

History: Gifted from a young age, Euphemia studied abroad. Her divine abilities were realized during a raid on her village. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC.

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Euphemia Greenbottle, Female Halfling Sorcerer 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp. Hematite (11 gp). 1 Darkwood Shield.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Barkeep does. His hair is long and golden with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Job, Has a crush, Adventurer. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Hale, Male Human Sorcerer 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norkruuth Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple white line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black crest is thinning but still full. His half smiles and red eyes are beguiling and draw you in.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Norkruuth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Norkruuth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Norkruuth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Norkruuth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A strong sense of loyalty to Half-Orc people.

Flaws: Racist, Fearful. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Norkruuth Akambherylliax, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp.


Social Check DCs


Lubash Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and is typically in his Blacksmith uniform. He has a long chestnut beard with little hanging trinkets. His amber eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and to be a bookbinder again

Ideals: Philantrophist, Fighting. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Lubash Tattersall, Male Half-Orc Sorcerer 2
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)7 (-2) 8 (-1)5 (-3)
Skills Deception -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Bilga Livingstone, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'10". She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and her gloved hand is found clutching a shortspear. She has a long golden ponytail with little hanging trinkets. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Bilga's homeland. Bilga decided to take the middle way and become a bodyguard. She now spends her time doing works of charity.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Bilga Livingstone, Female Half-Orc Sorcerer 2
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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