Elaim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy golden beard and wild golden hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: The child of a Layabout, who enjoyed hunting, Elaim was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (100 gp).
Zephan Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He keeps his long brown hair kept up in a rat tail. His black eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister
Ideals: Justice, Gifted, Athletic. Flaws: Insane. Bonds: Family. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Quarion Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy chestnut beard and wild chestnut hair. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He became a Marshal soon after.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Norman Lancaster, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His eyes are blue and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Mentor. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
Farideh Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a well pressed and immaculate suit (or dress). She has a penchant for wearing a ring with an oversized opal on her right hand. Her broad hat is riddled with cuts and holes. She has a dull look in her gold eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and further expansion of business
Flaws: Ugly, Depressed. Bonds: Rich, Job, Nature. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Brass mug with jade inlays (100 gp).
Hrathy Radcliffe, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is typically in her Miner uniform. She wears a top hat to cover her moderate length silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south to a Miner, Hrathy learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She tends to her Miner job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and expand her business
Ideals: Athletic, Disciplined, Logical. Bonds: Job, Attractive. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Tervaround Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears tan leather gloves, a tan jacket, and tight pants. Her hair is short and red. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with her god.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She went to a religious school and was inspired by the priests there in charitable deeds. She used her abilities to travel the world and help people.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Philantrophist, Artistic. Flaws: Insomniac. Bonds: Poor, Religious. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Draconic, Goblin
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Henry Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a violet poncho over his likewise colored trousers and shirt. He keeps his chestnut hair in a pixie cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He is content.
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 16000 cp.
Ozyman Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He wears professional attire. He wears a deerstalker hat to cover his moderate length silver hair. His blue eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ozyman hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Ozyman alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Regain custody of his daughter.
Ideals: Optimist. Bonds: Attractive, Family, Enemies, Job. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!