Fistula Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a robe, a symbol of the sun god around her neck, and a bastard sword on her belt. She keeps her long black hair kept up in a rat tail. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: A powerful wizard made her what she is. A few years later when the north was not economically sound they moved to her current location. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp. 1 Half-Plate.
Nimble In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a moderate pudge and is not very fit. She has wavy yellow fur. Her face is scarred and worn.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Nimble hails from a village terrorized by dire rats. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's looking for her big break
Flaws: Ugly, Racist. Bonds: Enemies, In love, Adventurer, Criminal record. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Maagog Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has styled his green crest well, parting it to the left. His red eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Maagog studied abroad. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He struck the Guard job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor
Ideals: Gifted, Impeccable. Flaws: Secretive. Bonds: Guardian, Job. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 pp.
Robbie Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an entirely white suit with blue socks and a vest with buckled shoes. Her red hair is singed and shortened. She wears an eyepatch.
Personality: She is irascible and easily irritated. She always tries to repair and not replace. It was this mentality that drove her into the Painter business.
History: The child of western immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's repulsed by the PC; and obtaining odd cultural elven artifacts is her passion
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. 1 Silk rope.
Dalgal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are brown.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered dancing. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Artistic, Gifted. Bonds: Adventurer, Family. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 270 gp.
William Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy violet suit. His chestnut hair is cut short. His blue eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: The child of a Spice Merchant, who enjoyed hunting, William was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and to find somewhere to settle down
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Poor, Nature, Family. Occupation: Barrister
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Paymon Despair, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. His hair is red, silky, and of moderate length. He has black eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: The child of northern immigrants he idolized his father. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's looking for his big break.
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Tricking Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a colorful flower in her cinnamon fur. Her eyes are a pleasant hazel.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Around other people she will do her best to conceal her emotions and appear jolly.
History: Tricking hails from a village terrorized by drow. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she wants revenge against drow
Flaws: Mundane, Shy. Bonds: Poor, Attractive, Enemies. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp.
Ogbur Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair is long and unkept. His amber eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south his family was never financially stable. After coming to the age of reason, Ogbur took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
