Zook Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. His hair is red and curly. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.
History: Born in the east to a Cartwright, Zook learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Job, Nature. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Sammal Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sammal took refuge in the old dungeon and found the beat up shortbow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep.
Ideals: Athletic, Persistence. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 600 sp. Iolite (30 gp). Citrine (30 gp).
Beiro Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'8" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His brown hair is unkempt and raggedy. He has a dull look in his gray eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.
History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He inherited the family business which he has now maintained for 5 years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 6 (-2) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 sp.
Borgu Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a black vest and prefers pastel and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: Sold as a small child to a slaver, Borgu was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Forcas Skill, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green tunic with grey highlights, and long blue pants that bunch up around his shoes. He wears his chestnut hair down. His eyes are likewise white.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur, Logical. Bonds: Attractive, Poor, Mentor. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 360 gp. 1 Small steel mirror.
Snagog Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many brown ritualistic tattoos. He likes to wear white tank tops with brown pants. His hair is golden and curly. His thin eyebrows rest above his beady amber eyes.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He left for the south, certain he would find work there.
Motivation: Money/treasure; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Gormogord Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is auburn and curly. His hazel unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Black velvet mask with numerous citrines (110 gp). 1 Masterwork Common Melee.
Findex Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a wide-brimmed hat to hide her balding. She has gleaming, smiling red eyes.
Personality: She is irascible and easily irritated. She is lazy, self-centered, vain, and jealous.
History: She was born in the south, but her parents moved at a very young age to the north. Findex was born on a far southern island where she grew up under the tutelage of her mother, an expert Armorer. She has dedicated herself to building a better world.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural human artifacts is her passion
Flaws: Antagonistic, Selfish. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Rose (70 gp). Red-brown spinel (50 gp). Golden pearl (50 gp).
Tricking Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown fur is matted, messy, and big. He has several tiny amber earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He is greedy.
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Nature. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. Amethyst (70 gp).
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