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NPC Generator

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Advanced [show]


Duergath Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a brown and pastel robe with the hood down. He wears a colorful flower in his chestnut hair. He has several tiny opal earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Duergath Durthane, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp. 1 Chain shirt.


Social Check DCs


Flask Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing colorful clothing, dressed as a Banker. She wears a colorful flower in her orange fur. Her fierce amber eyes like to dwell on things.

Personality: This woman loves writing and to teach people writing more than just about anything. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Flask was born the youngest of three triplets. When Flask reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She has a crush on the local Laborer; and she would like to get married and retire

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Family, Military, Has a crush. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Flask Fang, Female Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Oppah Daergel, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear blue pants and tee shirts. With bright blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Oppah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: The child of a Architect, who enjoyed hunting, Oppah was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic. Flaws: Insane, Hedonist. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Oppah Daergel, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Bathin Silence, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is long and unkept. His silver unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Bathin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Bathin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bathin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bathin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Flaws: Ugly, Disease, Secretive. Bonds: Has a crush, Adventurer. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Bathin Silence, Male Tiefling Sorcerer 2
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)8 (-1) 10 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Mishann Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her blue crest is kept up in a ponytail inside a deerstalker hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is an amazing painter.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was granted divine powers by her dying brother.

Motivation: Revenge; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Guardian, Religious, Enemies. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Mishann Kimbatuul, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp. 1 Masterwork Musical instrument.


Social Check DCs


Pyra Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is generally shirtless and showing off her tattooed chest, and sports empty pouches on her belt. She keeps her red hair in a pixie cut. Her face is scarred and worn.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born a particularly ugly child, much to the horror of her parents. She made a point of taking high paying jobs and getting most of it up front. During her travels, Pyra and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pyra discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Pyra fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants revenge against dire rats

Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Adventurer, Slave. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Pyra Enigma, Female Tiefling Sorcerer 2
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Ermina Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a violet collared shirt and green skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her hair is auburn and very short. She wears round tiny glasses practically rammed into her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Justice, Impeccable. Flaws: Ugly, Disease, Insomniac. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Ermina Eathalena, Female Half-Elf Sorcerer 3
Medium (5'8") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Mamnen Music, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries lances. His silver hair is thinning but still full. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: Mamnen lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Disease, Impulsive. Bonds: Family, Criminal record. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Mamnen Music, Male Tiefling Sorcerer 2
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 180 gp. 1 Darkwood Shield.


Social Check DCs


Trey Gentry, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large grey jacket and is in decent physical shape. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Flaws: Emotional, Hedonist. Bonds: Military, Adventurer, Religious. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Trey Gentry, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp.


Social Check DCs

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