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NPC Generator

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Advanced [show]


Trey Thornton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His brown hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trey was born in the north. At a young age he loved to build and create. Cursed with unlife at a very young age, Trey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Insane, Depressed, Disease. Bonds: Military. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Thornton, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp.


Social Check DCs


Engong Windsor, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food she seems plenty friendly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: A powerful brothel owner made her what she is. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Engong Windsor, Female Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp.


Social Check DCs


Decarabia Moral, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her hair is purple and curly. Her half smiles and white eyes are beguiling and draw you in.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born in the south, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She has been a successful dealer in antiques buying low and selling high.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Optimist, Entrepeneur, Impeccable. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Decarabia Moral, Female Tiefling Sorcerer 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 500 sp. Tiger eye turquoise (6 gp). Peridot (20 gp). 1 Half-Plate.


Social Check DCs


Karg Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His white hair is heavily combed to the right. His eyes are gray and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A true patriot, Karg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Karg grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Karg and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Karg discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Karg fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Disease. Bonds: Attractive, Military, Adventurer, Family. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Karg Nibley, Male Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)7 (-2) 10 (+0)8 (-1)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Banded mail.


Social Check DCs


Armara Victory, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears professional attire. Her chestnut hair is slicked back into a classic pompadour. Her white eyes dart from person to person to random spaces in the air.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in the north to a Body Guard, Armara learned a great deal about her mother's area of expertise. Through the years after Armara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Armara's mother didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Body Guard for hire.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Immigrant, In love, Job. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Armara Victory, Female Tiefling Sorcerer 2
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)8 (-1) 8 (-1)16 (+3)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Chain shirt.


Social Check DCs


Kabbarg Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses in white turtlenecks beneath a brown coat with black slacks, and carries glaives. Her hair is short and white. Her face is scarred and worn.

Personality: Cocky and sure of herself, she believes she is the best Sculptor born in the past three hundred years. She is skeptical of what others tell her and is slow to trust.

History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Sculptor for hire.

Motivation: Expand her business; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Kabbarg Marley, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Athletics +6, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp.


Social Check DCs


Alex Marlowe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He keeps his white hair in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: This man loves painting and to teach people painting more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Alex was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Alex Marlowe, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs


Charles Alby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His blonde hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the large cave and found the beat up sickle and armor he uses now. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Disease. Bonds: Religious, Nature, Immigrant, Rich. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Charles Alby, Male Human Sorcerer 2
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)5 (-3) 10 (+0)7 (-2)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp.


Social Check DCs


Gale Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a pastel suit. She wears a Stetson hat to cover her moderate length black fur. Her eyes are likewise blue.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a font of random trivia from the lore and stories she has discovered

History: She was born several months after her father was called into army service. She was taken from her home at a very young age. She left for the south, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Logical. Bonds: Immigrant, Military, Slave. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Gale Of Snakes, Female Tabaxi Sorcerer 3
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Giant, Draconic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp. Rose (30 gp). Peridot (30 gp). 8 Acid flasks. 3 Thunderstones. 3 Thunderstones.


Social Check DCs

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