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NPC Generator

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Advanced [show]


Ûshgol Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Ideals: Fighting, Extrovert, Artistic. Flaws: Antagonistic. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Ûshgol Clare, Male Half-Orc Sorcerer 3
Medium (6'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs


Bryseis Swift, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, and carries shortspears. Her hair is blue and curly. Her eyes are a pleasant silver.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She invites people to come help in her community garden.

History: Born to a poor family in the city she treasured whatever gifts she got. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Bryseis began to lead the lost caravan. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bryseis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest woman in the east.

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Enemies, Poor. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Bryseis Swift, Female Tiefling Sorcerer 1
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)6 (-2) 7 (-2)11 (+0)
Skills Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. Tiger eye turquoise (14 gp).


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He carries a battered monstrous two handed axe and tarnished hammer as well. His hair, while still mostly golden, has prominent grey streaks. He has a tattooed face.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. His childhood dream was to be a Bellfounder, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Charles Nash, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 130 gp.


Social Check DCs


Naeris Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, tan, dusty cloak. His hair is short and silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naeris grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naeris. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Gifted, Athletic. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Naeris Berevan, Male Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 380 gp.


Social Check DCs


Iados Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears black painted combat armor at almost all times. He is muscular with a powerful set of arms. His red hair is long and unkept. His eyes are red and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Jeweler soon after.

Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end

Ideals: Professionalism. Flaws: Ugly. Bonds: Military, Poor. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Iados Scorn, Male Tiefling Sorcerer 2
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 gp.


Social Check DCs


Thoradin Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. With bright black hair and a scraggly beard. His thin eyebrows rest above his beady hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Butcher mother left him crippled. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thoradin Hammerstone, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 240 gp. Violet garnet (400 gp). Eye agate (10 gp). Onyx (20 gp).


Social Check DCs


Flask Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with grey highlights, and long green pants that bunch up around his shoes. He is portly but not overly obese. He wears his yellow fur down. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Mundane. Bonds: Nature, Immigrant, Criminal record. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Flask Shore, Male Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 8 (-1)16 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 5000 cp.


Social Check DCs


Azzakh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no crest. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Laborer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly, Addict, Shy, PTSD. Bonds: Enemies. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Azzakh Qyxpahrgh, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 280 gp.


Social Check DCs


Dûgza Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is typically in his Spice Merchant uniform. His whole body is exceptionally muscular. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: To be a Blacksmith again; and he'd like to take his coworkers down a peg

Bonds: Job, Immigrant, Attractive, Military, Rich. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dûgza Bradshaw, Male Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)8 (-1) 16 (+3)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs

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