Torbera Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing a long, brown cloak. She is muscular with a powerful set of arms. Her hair is golden and curly. Her eyes are likewise green.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Extrovert. Flaws: Disease. Bonds: Adventurer. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Banded mail.
Frederick Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears brown trousers with tan and green striped suspenders. He wears various colorful collared shirts. He sports a long black beard, and similarly colored long hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments
History: He got into the Mason business at a young age. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Mason.
Motivation: He is content; and further expansion of business
Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1400 sp. Rhodochrosite (4 gp). 1 Banded mail. 1 Banded mail. 1 Half-Plate.
Bharash Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His rusty crest is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Bharash is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Apothecary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and he wants to meet his childhood hero
Flaws: Depressed, Impulsive, Addict. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. Deep blue spinel (300 gp). Jet (60 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Buckler.
Gerald Westcott, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His silver hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter
Ideals: Gifted. Bonds: Rich, Attractive, Job, Family, Criminal record. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 390 gp.
Art On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown fur, when down, is lengthy. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Art was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Healer for hire.
Motivation: Expand his business; and to be a guard again
Ideals: Joker. Flaws: Addict. Bonds: Poor, Job. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Erdan Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. His red hair is thinning but still full. His eyes are amber.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Crown-heir soon after.
Motivation: To be a Doctor again; and further expansion of business
Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Crown-heir
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 900 sp. Solid gold idol (200 gp). Solid gold idol (200 gp).
Jheri Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her bow always slung over her shoulder. Her silver crest is greasy and uncared for. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is harsh and unforgiving.
History: Born to a pair of adventurers, Jheri grew up listening to her mother's many stories. Through the years after Jheri was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Jheri's mother didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Sensitive, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 gp.
Vani Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a long red ponytail with little hanging trinkets. Her violet eyes peer out from beneath her small white hat.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Sellsword, her mother struggled to pay the bills. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. After a long history of fighting, Vani and her spouse have recently divorced.
Motivation: To unite with her brother.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 16
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 15 (+2) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Ekk Reed, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman typically wears white cloth garments or leather armor. Her white hair is cut short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the north her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Poor, Attractive. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!