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NPC Generator

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Advanced [show]


Emmeline Burton, Female Human [Permalink]

Personal [hide]

Description: This eastern woman wears brown leather gloves, a brown jacket, and tight pants. Her clothes are grease stained in places. She has moderate length brown hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is business-like. She takes instructions and follows them to the letter. She pushes her goals aggressively. She is also a coward if confronted.

History: Emmeline was born in the east. At a young age she loved to build and create. Emmeline was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Fortune-teller. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is terrified, and will act out of fear.

Ideals: Professionalism, Persistence. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Emmeline Burton, Female Human Sorcerer 2
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Ootah Budd, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is bristling with hidden weapons, mostly daggers and longbows. Her chestnut hair is matted, messy, and big. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.

History: Her mother raised her in a mountain cabin. Ootah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ootah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Entrepeneur, Pacifist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Ootah Budd, Female Half-Orc Sorcerer 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Krakhorn Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. His moppish brown hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Poor, Adventurer. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Krakhorn Graeme, Male Half-Orc Sorcerer 3
Medium (5'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Greeba Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a white and tan handkerchief worn on her left side. Her hair is short and red. Her eyes are brown and catlike.

Personality: She is business-like. She takes instructions and follows them to the letter. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Greeba took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the south; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Professionalism, Gifted, Entrepeneur. Bonds: Criminal record, Nature. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Greeba Marlee, Female Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large auburn tufts of hair around his ears. His eyes are a pleasant hazel.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Elaim studied abroad. He worked as a nervous Glassblower and found it very stressful. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Elaim Gorunn, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 14 (+2)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 190 gp. 2 Smokesticks.


Social Check DCs


Quelenna Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and very much looks the part of a Ruler. Her hair is red and curly. Her eyes are brown.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised in a island tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 8 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quelenna Ostoroth, Female Elf Sorcerer 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 17 (+3)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp. Golden yellow topaz (700 gp).


Social Check DCs


Alexandre Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He has a moderate pudge and is not very fit. His silver hair is lengthy. His eyes are brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: A powerful brothel owner made him what he is. A gifted student he started as a Doctor, but he got bored and became a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and money/treasure

Ideals: Gifted. Bonds: Attractive, Adventurer, Mentor, Job, Rich. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Othronus, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Eleanor Hamilton, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears baggy brown pantaloons and a pastel scarf. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Eleanor enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the south her family was never financially stable. She worked as a nervous Shepherd and found it very stressful. She then took over the family business and is one of the better Shepherd for hire.

Motivation: Someone believes her a fraud; and she's repulsed by the pc

Flaws: Antagonistic, Hedonist. Bonds: Poor, Job, Enemies. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Eleanor Hamilton, Female Human Sorcerer 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 8 (-1)15 (+2)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp. Banded agate (16 gp).


Social Check DCs


Donaar Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Locksmith uniform. His blue crest is slicked back into a classic pompadour. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Donaar was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Optimist. Flaws: Ugly, Greedy. Bonds: Job, In love. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Donaar Wivvyrholdalphiax, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs

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