Myria Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with Stetson hat. Her hair is short and golden. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a poor family in the city she treasured whatever gifts she got. Myria was born on a far northern mountains where she grew up under the tutelage of her father, an expert Locksmith. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world; and a strong sense of loyalty to elven people
Flaws: Addict, Racist, Impulsive. Bonds: Immigrant, Poor. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Flask Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. She has wavy white fur. Her green eyes are slightly larger than normal.
Personality: Flask wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She uses divination through singing.
History: Flask was born with her father's beautiful face. Brilliant and gifted she never wanted to apply herself. She has taken up work as a Adventurer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Gifted, Logical. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp. Red garnet (110 gp).
Trey Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Fearful, Insane. Bonds: Attractive. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp.
Egelina Blythe, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is lengthy and is close to two feet long. She has hazel eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A powerful necromancer made her what she is. In her 17th year, her parents were killed by a illithids raid, leaving Egelina alone in the world. After a stint in an orphanage, she was adopted. She is searching for what she claims is her rightful reward.
Motivation: Many illithids want her driven away; and to reunite with her old friends
Ideals: Professionalism. Flaws: Shy. Bonds: Adventurer, Mentor, Enemies. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Suhnae Firahel, Male Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his pastel robe. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Suhnae would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Mason, Suhnae learned a great deal about his father's area of expertise. He worked as a nervous Mason and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Joker. Flaws: Insane. Bonds: Military, Job. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2200 sp. Zircon (40 gp). Amber (60 gp). Tourmaline (60 gp).
Olivia Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a red vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her red boots flare out at the collars. Her auburn hair is still thick. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is lazy and tries to find solutions quickly.
History: Gifted from a young age, Olivia studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Ugly, Cynical, Lazy. Bonds: Immigrant. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. Rock crystal (70 gp). 1 Masterwork Artisan’s tools.
Susannah Wentworth, Female Human [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. Her brown hair is singed and shortened. She has a dull look in her hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her psionic abilities were realized during a raid on her village. She now mingles about in high society.
Motivation: To get a good night's sleep; and she is greedy
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Right-Handed In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her cinnamon fur is thinning but still full. Her amber eyes dart from person to person.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a minor phobia of water and hates getting wet.
History: Right-Handed was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Bellfounder like her father before her.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Ugly, Emotional, Fearful. Bonds: Job. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1700 sp.
Rael Raethran, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears tan painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His silver hair is long and unkept. His green eyes peer out from beneath his broad tan hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.
History: Sold as a small child to a slaver, Rael was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!