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NPC Generator

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Advanced [show]


Vistra Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants. Her white hair is cut jaggedly and amateurishly. She has a tattooed face.

Personality: She is very quiet and rarely speaks above a whisper. Animals are drawn to her, and she is able to talk to them.

History: The child of a Farmer, who enjoyed hunting, Vistra was taken on many hunting expeditions. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To prove her worth to the world; and wants to raise her children well

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Nature, Family. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Vistra Morigak, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Theodoric Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear violet clothing when he does not wear armor. His silver hair is cut short. His green eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and he has a crush on the local scribe

Ideals: Gifted. Bonds: Attractive, Nature, Poor, Has a crush, Job. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Theodoric Caphaxath, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp.


Social Check DCs


Leaf Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a brown collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt, she is not a threatening figure. She wears a deerstalker hat to hide her balding. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, she prefers to meditate than take action. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Disciplined, Fighting. Flaws: Addict, Hedonist. Bonds: Military. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Leaf Grass, Female Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 300 gp.


Social Check DCs


Nyx Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her silver hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Nyx grew up listening to her mother's many stories. Her mother was a soldier and died while she was still young. Nyx was left her mother's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of her sister

Ideals: Joker. Bonds: Poor, Adventurer, Military, Family. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Nyx Garrick, Female Gnome Sorcerer 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)11 (+0) 11 (+0)8 (-1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 gp.


Social Check DCs


Direcris Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He is well dressed, constantly wearing a black suit, green shirt, and brown tie. His crest is brass, silky, and of moderate length. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his writing dream.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Direcris Orexijandilin, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 6000 cp. Moss agate (8 gp).


Social Check DCs


Aelar Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a green scarf. He is bristling with hidden weapons, mostly kukris and flails. His red hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.

Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Bonds: Criminal record, Attractive, Adventurer, Nature. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Aelar Wasanthi, Male Elf Sorcerer 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arjhan Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears green painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized amber on his right hand. His green crest is greasy and uncared for. He has gold eyes and a green hat with a blue feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Arjhan Vangdondalor, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs


Raymond Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear grey tank tops with yellow pants. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He wears his brown hair up in a very large beehive style do. He has brown eyes and a grey hat with a yellow feather.

Personality: Overbrimming with self-confidence, Raymond isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. Raymond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raymond decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Nature, Criminal record. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Raymond Brownrigg, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Chad Wesley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He sports grey clothing, slightly heavier than average wear. He has shaved his head bald. He has hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many gnolls want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Logical. Flaws: Shy, Insane. Bonds: Enemies. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Chad Wesley, Male Human Sorcerer 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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