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NPC Generator

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Advanced [show]


Elama Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She never swears and excessively uses polite adverbs when speaking. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Elama was left her father's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist, Opinionated. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Elama Arnuanna, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 100 sp.


Social Check DCs


Darrow Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. He has wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Darrow's homeland. Darrow decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Darrow Smoothhands, Male Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)8 (-1) 15 (+2)9 (-1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Frouse Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His golden hair is long and unkept. His thin eyebrows rest above his beady gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Frouse hails from a village terrorized by illithids. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Frouse took refuge in the large cave and found the beat up crossbow and armor he uses now. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Enemies. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Frouse Horcusporcus, Male Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp.


Social Check DCs


Kyle Denholm, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy grey pantaloons and a green scarf. He has styled his chestnut hair well, parting it to the left. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Religious, Mentor. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Denholm, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Purah Fortune, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with green lining and desert motifs. She has no hair. Her eyes are red and catlike.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a great chef.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Navigator for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Purah Fortune, Female Tiefling Sorcerer 2
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Mordai Calm, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length blue hair. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. Mordai enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Mordai was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Justice, Persistence. Flaws: Hedonist, PTSD. Bonds: Immigrant. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Mordai Calm, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Sylvan, Auran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 220 gp. 1 Masterwork Common Melee.


Social Check DCs


Sindri Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He carries a battered pickaxe and tarnished halberd as well. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Sindri Rofferton, Male Gnome Sorcerer 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)14 (+2) 7 (-2)9 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 40 gp.


Social Check DCs


Curran Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. He has done his best to style his red hair to look like a famous performer. His hazel eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Apothecary.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Curran Kettlewhistle, Male Halfling Sorcerer 3
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)14 (+2) 15 (+2)7 (-2)
Skills Athletics +0, History +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Ignan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Manea Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear black pants and tee shirts. She has wavy black hair. She wears crescent spectacles with a black brim.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Animal Trainer arts, while her mother instructed her in etiquette, music and courtly manner. She moved out east to avoid the crime she committed. Being a Animal Trainer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable, Justice. Bonds: Criminal record, Rich, Enemies. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Manea Wisdom, Female Tiefling Sorcerer 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 18 (+4)18 (+4)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 700 sp. Deep green spinel (50 gp).


Social Check DCs

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