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NPC Generator

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Advanced [show]


Lamlis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly blonde, has prominent grey streaks. This violet eyed westerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Emotional, Addict. Bonds: Attractive. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Lamlis Selevarun, Male Elf Sorcerer 1
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)14 (+2) 14 (+2)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Elven, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 700 sp. Star rose quartz (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Tree Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and to be a spy again

Ideals: Fighting, Logical. Flaws: Shy, Ugly. Bonds: Family, Job. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Tree Grass, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 7
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2000 cp.


Social Check DCs


Sannl Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears tight fitting clothing which further accentuates her frame. Her chestnut hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to loving parents in a slum to the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her writing dream.

Motivation: Wants to work out more often; and she loathes her own lifestyle

Ideals: Athletic, Artistic. Flaws: Insomniac, Shy. Bonds: Attractive, Poor. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Sannl Fallack, Female Dwarf Sorcerer 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp.


Social Check DCs


Pyxrin Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her greataxe. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has done her best to style her scarlet crest to look like a famous performer. She wears a mask on her face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a unemployed and was forced into it by her family

Ideals: Philantrophist. Bonds: Family, Poor, Adventurer. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Pyxrin Raghthroknaar, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp.


Social Check DCs


Hubert Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy grey pantaloons and a brown scarf. His hair is golden and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Hubert's first love is himself. His second love is also himself. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Religious, Slave. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Hubert Dumph, Male Human Sorcerer 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Drenna Marlowe, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears a white coat over a brown low-cut shirt, and a Stetson hat upon her head and is in decent physical shape. Her hair, while still mostly auburn, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a logical person and will generally grow upset if things defy logic and science.

History: Drenna was born with her father's beautiful face. A gifted student she started as a Apothecary, but she got bored and became a Mortician. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Drenna Marlowe, Female Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Spring Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her lavender fur is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Tanner, Spring learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Spring took refuge in the old dungeon and found the beat up trident and armor she uses now. After a long history of fighting, Spring and her spouse have recently divorced.

Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Spring Thunder, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. 1 Simple lock.


Social Check DCs


River Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her long beige fur kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A true patriot, River would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a soldier and died while she was still young. River was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Military, Rich. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

River Of Ivory, Female Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)15 (+2) 8 (-1)15 (+2)
Skills Athletics +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 290 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Keyleth Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears yellow cloth garments or leather armor. She carries with her a set of greatswords, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is still thick. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Keyleth hails from a village terrorized by brigands. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Enemies, Religious. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Keyleth Markum, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs

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