Vicky Fulton, Female Human [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair, when down, is lengthy. Her green eyes are passionate and lively.
Personality: Vicky is depressed about a lot of things. She tends to be a nihilist. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born at the edge of vast plains. Vicky abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and she feels kind of lost in life
Ideals: Athletic, Impeccable. Flaws: Depressed, Antagonistic. Bonds: Nature, Adventurer. Occupation: Seamstress
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Red-brown spinel (70 gp).
Mordai Light, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has done his best to style his dark red hair to look like a famous performer. He has red eyes.
Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a wizard, Mordai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Slave, Mentor, Job. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Ivellios Selevarun, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dark leathers with embroidery. He has moderate length golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the west. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist, Extrovert. Bonds: Attractive, Immigrant. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 16000 cp.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman has a large pastel mantle and cape that has been intricately interwoven into her grey robe. She keeps her beige fur in a pixie cut. Her eyes are likewise copper.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a minor phobia of water and hates getting wet.
History: When she was but 5 years old her parents immigrated from the west. She worked as a nervous Navigator and found it very stressful. She has set out to sabotage the competition.
Motivation: Meet up once more with her childhood friend; and to be a spice merchant again
Flaws: Depressed, Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
Beleth Caution, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear green clothing when she does not wear armor. She wears her silver hair down. Her black eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Beleth will drive conversation. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Beleth studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to trick people and travel the world for free.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Adventurer. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1700 sp.
Ermina Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a yellow tunic with tan highlights, and long grey pants that bunch up around her shoes. She keeps her golden hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Prone to second guessing herself, she comes off as nervous. She believes the world needs to unite to get rid of giants once and for all.
History: She comes from a rich eastern family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ermina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ermina. Days after completing her studies, news broke out that her hometown was attacked by giants. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has comitted a past crime that haunts her to this day
Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Rich, Criminal record, Debt. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp. Brown-green garnet (70 gp).
Randal Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky brown painted plate armor. His head has been shaved. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Human supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Racist, Addict. Bonds: Rich. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp.
Ribbles Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light blue in addition to tight pants. His auburn hair is braided into rings. His skin is flawless and his violet eyes scan people very quickly.
Personality: Ribbles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and expand his business
Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Giant, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Half-Plate.
Tarhun Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Laborer. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. His crest is rusty and curly. His eyes are likewise red.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.
History: The child of a Bricklayer, who enjoyed hunting, Tarhun was taken on many hunting expeditions. After coming to the age of reason, Tarhun took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Laborer.
Motivation: Further expansion of business; and to be a bricklayer again
Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Job, Nature. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
