Dynamic On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has brown fur. Her fair skin shows little sign of her aristocratic breeding.
Personality: Calm and collected, she is a well trained Servant. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Dynamic studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Servant job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Poor, Attractive, Job. Occupation: Servant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Darkwood Buckler.
Pallabar Turen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears just a blue suit. His brown hair is still thick. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has decided he is irredeemable.
Ideals: Joker, Justice. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. 1 Alchemist’s fire.
Nicor Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in a clean green cloak covering his clean studded leather. His hair, while still mostly brown, has prominent grey streaks. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: Nicor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: To reunite with his absent mother; and to unite with his sister
Ideals: Justice, Pacifist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Apothecary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 190 gp.
Enna Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she has the majority of her body covered in plate. Her hair is always cut to a buzz. Her eyes are brown and she is always smoking a pipe.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a brothel owner, Enna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Enna took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.
Motivation: To share knowledge with the world; and she has decided she is irredeemable
Ideals: Logical, Gifted. Bonds: Attractive, Mentor. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Beast Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white fur is smooth and relatively long. She has copper eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses divination through singing.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of specialists.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Thea TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in earthy colors with a red and blue handkerchief worn on her right side. With bright golden hair. This blue eyed westerner is not easily forgotten.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Animals are drawn to her, and she is able to talk to them.
History: Her father raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Terse. Bonds: Nature, Criminal record, Enemies. Occupation: Bowyer
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 gp.
Five Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears brown cloth garments or leather armor. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid; and wants a kiss
Flaws: Hedonist, Fearful, Shy. Bonds: Mentor, Has a crush. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. 1 Masterwork Uncommon Weapon.
Aura Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. She has wavy lavender fur. Her thin eyebrows rest above her beady blue eyes.
Personality: Aura hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. Flattery will make her almost putty in your hands.
History: Aura was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Body Guard again; and expand her business
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Breastplate.
Matilda Cotton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many blue ritualistic tattoos. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She sports golden long hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She loves telling others what to do and how they should feel about things. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the west. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: Wants to raise her children well; and regain custody of her daughter
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Amethyst (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
