Valafar Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes are red.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Adventurer. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp. 1 Masterwork Thieves’ tools.
Kallista Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt. She is portly but not overly obese. Her silver hair is matted, messy, and big. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: Kallista is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her job bores her to no end. She has decided to make it more interesting.
History: She was born at the edge of vast island. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and seeks redemption
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Barrister
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Driindar Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'4". She is renowned for her bright green dresses and hats, and her gloved hand is found clutching a sai. Her crest is rusty, silky, and of moderate length. Her red eyes peer out from beneath her Stetson green hat.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is harsh and unforgiving.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Driindar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Tiger eye turquoise (5 gp). Deep blue spinel (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Kairon Open, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'10". He tends to wear a green poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a shortspear. His black hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Kairon embodies much of what other species detest in the Tieflings. As long as the job gets done he does not care how it got done.
History: The child of a Roofer, who enjoyed hunting, Kairon was taken on many hunting expeditions. Kairon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Adventurer, Criminal record. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 280 gp. 1 Darkwood Buckler.
Philomena Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is singed and shortened. Her gray eyes dart from person to person.
Personality: She speaks before she thinks and is too direct. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She got into the Brewer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Brewer job now, and dutifully fulfills any obligations she has.
Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Family, Job. Occupation: Brewer
Voice: German accent
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Tana Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a blue shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her hair is white, silky, and of moderate length. Her green eyes have a joyful gleam in them most of the time.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised in a white middle class family as the only child. There was a wharf not far from home where she often wandered off to fish. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Nature. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. 1 Banded mail.
Chem Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has dark red hair. His eyes are gold and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chem grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chem. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Rich, Criminal record. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
Great Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a pastel vest and prefers green and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her lavender fur is long and unkept. Her blue unseeing eyes seem to look past you.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She invites people to come help in her community garden.
History: She was born blind and as such lacked many opportunities for work. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease, Antagonistic. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Odo Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of greatswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is knotted and matted. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Insane, Mundane. Bonds: Religious. Occupation: Seamstress
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
