Eridred Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy black hair. She is baby faced.
Personality: Eridred speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Eridred was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 9 years.
Motivation: Sabotage a competitor.
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Masseuse
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 1 (-5) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 gp. Black velvet mask with numerous citrines (170 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 2 Acid flasks.
Everard Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright violet suits and hats. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also hits on women, regardless of circumstances.
History: Everard was raised in a hard working conservative environment. He moved out west to avoid the crime he committed. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: He's in love.
Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Job, Criminal record. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp. 1 Half-Plate.
Maynild Lindsey, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, constantly wearing a grey suit, blue shirt, and violet tie. Her red hair, when down, is lengthy. Her eyes are violet and catlike.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.
History: Maynild was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To prove her worth to the world; and expand her business
Ideals: Persistence. Flaws: Addict, Impulsive. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Keth Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes dart from person to person.
Personality: A skeptical and narcissistic man, Keth's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Ugly, Depressed. Bonds: In love. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp. Sard (40 gp).
Zephan Love, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Zephan was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has never given up on his painting dream.
Motivation: Wants to raise his children well; and wants to work out more often
Ideals: Joker, Artistic, Athletic. Flaws: Racist. Bonds: Family. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 170 gp. 1 Half-Plate.
Orsik Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown shirt with thin yellow vertical stripes and violet pants. He has brown hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Orsik studied abroad. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Roofer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 110 gp. 1 Silver holy symbol.
Heather Kendall, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears brown painted combat armor at almost all times. Her chestnut hair is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Heather was born with her father's beautiful face. A gifted student she started as a Marshal, but she got bored and became a Hunter. She inherited the family business which she has now maintained for 6 years.
Motivation: To be a Marshal again; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 5 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 sp.
Baern Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears grey painted combat armor at almost all times, and is pretty ugly. His golden hair is still thick. His blue unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Further expansion of business; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 4 Holy water.
Roger Acton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a desert tribe. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Impeccable. Bonds: Attractive, Adventurer, Nature, Slave. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
