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NPC Generator

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Advanced [show]


Lewis Reid, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He wears a Stetson hat to hide his balding. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Philantrophist. Flaws: Insane, Disease. Bonds: Rich, Nature. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Lewis Reid, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 14 (+2)7 (-2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp. Coral (70 gp). 1 Chain shirt.


Social Check DCs


Modean Glory, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a green suit. His hair is dark red and curly. His eyes are a pleasant red.

Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.

History: Modean was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Professionalism, Entrepeneur. Flaws: Addict. Bonds: Job, Family. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Modean Glory, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 15 (+2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 280 gp.


Social Check DCs


Grai Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is greying and her face has many wrinkles. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food she seems plenty friendly. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Grai grew up listening to her mother's many stories. She found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she desires power and/or immortality

Ideals: Philantrophist, Justice. Flaws: Addict, Secretive. Bonds: Adventurer, Rich. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Grai Gracey, Female Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)10 (+0) 12 (+1)5 (-3)
Skills Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Richard Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Richard Sylvaranth, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)11 (+0) 5 (-3)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Banded mail.


Social Check DCs


Breena Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her crossbow. Her skin is also unnaturally pale. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered dancing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Joker, Logical. Flaws: Ugly. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Breena Musgraben, Female Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)10 (+0) 14 (+2)7 (-2)
Skills History +2, Performance +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 130 gp.


Social Check DCs


Nedda Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is dressed in an above average manner. With bright white hair. She wears a mask on her face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son

Ideals: Disciplined, Extrovert. Bonds: Attractive, Immigrant, Family. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Nedda Greenleaf, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 350 gp.


Social Check DCs


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His moppish white hair is in a traditional bowl cut. He has blue eyes and a blue hat with a tan feather.

Personality: Calm and collected, he is a well trained Miner. He has a habit of throwing himself into exceedingly dangerous situations.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He left for the west, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Immigrant, Criminal record. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Anverth Garrick, Male Gnome Sorcerer 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 380 gp.


Social Check DCs


Dynamic Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His long white fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the south. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Insane. Bonds: Rich, Religious, Slave. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Dynamic Peak, Male Tabaxi Sorcerer 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)7 (-2) 7 (-2)15 (+2)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Vonbin Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His white hair is braided into rings. This green eyed westerner is not easily forgotten.

Personality: Eccentric and domineering, Vonbin will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Vonbin Morigak, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)12 (+1) 6 (-2)12 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 2000 cp.


Social Check DCs

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