Boddynock Turen, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man wears baggy tan pantaloons and a green scarf. He has no hair. His thin eyebrows rest above his beady brown eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is obsessed with a lost civilization.
History: Born to a Performer, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 80 pp.
Cockaby Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is mildly Gnome supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Marshal, but he was a colossal failure. After a long history of fighting, Cockaby and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Racist, Antagonistic. Bonds: Slave, Job. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Adam Shelby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars, and his gloved hand is found clutching a bastard sword. His hair is auburn and very short. He has blue eyes and a grey hat with a violet feather.
Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.
History: He was born at the edge of vast forest. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and he would like to get married and retire
Flaws: PTSD. Bonds: Job, Immigrant, Nature, Has a crush. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp. 1 Banded mail.
Odo Presley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey cloak and cross-gartered red stockings. His chestnut hair is matted, messy, and big. His hazel eyes peer out from beneath his Stetson grey hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Odo was born on a far northern desert where he grew up under the tutelage of his father, an expert Roofer. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Kelter Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear red pants and tee shirts. His brown hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants his loneliness to end; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Insomniac, Insane. Bonds: Attractive. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Eridred Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this woman tends to wear a brown poncho over her likewise colored trousers and shirt. She has done her best to style her chestnut hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She exudes charisma. She is a tour de force of persuasion. Eridred is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now spends her time doing works of charity.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Artistic, Philantrophist. Bonds: Attractive, Family, Adventurer. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp.
Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He wears his hair in dreadlocks. He has several tiny topaz earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Knight, but he was a colossal failure. He became a Barkeep soon after.
Motivation: Someone believes him a fraud; and many orcs want him driven away
Flaws: Disease, Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp. Coral (150 gp). Carnelian (60 gp). 1 Masterwork Common Melee.
Jade Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He keeps his cinnamon fur in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Dragonborn culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Dilettante. He became a Dilettante soon after.
Motivation: Further expansion of business.
Flaws: Racist, Forgetful. Bonds: Attractive, Rich, Job. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp.
John Charlton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His hair, while still mostly auburn, has prominent grey streaks. His eyes are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: John was born in the east. At a young age he loved to build and create. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. John's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: In love. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
