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NPC Generator

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Advanced [show]


Orryn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is knotted and matted. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.

History: He was raised in a island tribe. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Philantrophist, Professionalism, Persistence. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Orryn Ironhide, Male Gnome Sorcerer 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 130 gp. Solid gold idol (400 gp).


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white armored body suit, with a simple green line shooting up and back down. His hair is cut close to his head. His gray eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Stannor grew up listening to his father's many stories. When Stannor reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Insomniac. Bonds: Job, Adventurer, Military. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Stannor Tealeaf, Male Halfling Sorcerer 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 9 (-1)12 (+1)
Skills Insight +1, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Orc, Gnome, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 140 gp. 1 Thunderstones.


Social Check DCs


Tim Deighton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has shaved his head bald. His hazel eyes peer out from beneath his deerstalker grey hat.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Bonds: Attractive, Religious, Immigrant, Mentor. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Tim Deighton, Male Human Sorcerer 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)9 (-1) 10 (+0)15 (+2)
Skills Athletics +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Ruloth Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear green clothing when she does not wear armor. Her rusty crest is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious woman she believes everything happens for a reason. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised in a plains tribe. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: Retire the richest woman in the east; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Insane. Bonds: Religious, Nature, Rich, Criminal record. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Ruloth Chumbyxirinnish, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 16 (+3)17 (+3) 17 (+3)14 (+2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Auran
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 110 gp.


Social Check DCs


Leaf Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears pastel leather gloves, a pastel jacket, and tight pants. He has gray fur. His copper eyes have a joyful gleam in them most of the time.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also hits on women, regardless of circumstances.

History: Sold as a small child to a slaver, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Leaf was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's in love; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Bonds: Criminal record, Has a crush, Mentor, Military. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Leaf Mirror, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 70 gp.


Social Check DCs


Riardon Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and curly. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Riardon Qualanthri, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ridaro Galanodel, Female Elf [Permalink]

Personal [hide]

Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on her belt. Her brown hair is knotted and matted. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 77. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by giants. Ridaro was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She wants nothing more than to rejoin the army; and a deep hatred of giants

Flaws: Addict, Insane. Bonds: Military, Immigrant, Enemies. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Ridaro Galanodel, Female Elf Sorcerer 1
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Modean Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His white hair is kept up in a ponytail inside a small hat. His black eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Modean was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Barber like his mother before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Criminal record, Enemies. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Modean Rapture, Male Tiefling Sorcerer 1
Medium (6'6") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beloril Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears grey leather gloves, a grey jacket, and tight pants. With a patchy red beard and wild red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. The war was a terrible time for him, and Beloril does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by orcs. Beloril was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A strong sense of loyalty to Elven people; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist, Depressed. Bonds: Poor, Military. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Beloril Eversharp, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)5 (-3)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 200 gp.


Social Check DCs

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