Agnes Stansfield, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has auburn hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the north her family was never financially stable. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She loathes her own lifestyle; and she has comitted a past crime that haunts her to this day
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Criminal record, Poor. Occupation: Courier
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp.
Mugrunden Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He likes to wear black tank tops with red pants, and his gloved hand is found clutching a kukri. His crest is brass and curly. He has a tattooed face.
Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his sister's freedom.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and an old rival family wants him found
Flaws: Insane. Bonds: Rich, Job, Family, Criminal record. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Beiro Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is lengthy and is close to two feet long. His eyes are gray and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur, Optimist. Bonds: Immigrant, Religious, Mentor. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Lerissa Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her wide-brimmed hat is riddled with cuts and holes. Her silver eyes dart from person to person to random spaces in the air.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Flattery will make her almost putty in your hands.
History: She is a Jackalwere in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nalral Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and chestnut. His eyes are violet.
Personality: Nalral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes
Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Immigrant, Slave. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 19 (+4) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Traubon Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered rapier and tarnished bow as well. His hair, while still mostly silver, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His mother raised him in a mountain cabin. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Family. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp.
Perra Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a simple green robe with white stripes complete with hood. Her crest is green, silky, and of moderate length. She has gold eyes and a green hat with a white feather.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.
History: She got into the Dilettante business at a young age. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 130 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). 1 Average lock.
Arava Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in a clean black cloak covering her clean studded leather. She has no crest. She wears an eyepatch.
Personality: She is business-like. She takes instructions and follows them to the letter. Arava enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Arava took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg
Ideals: Professionalism, Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Moonstone (80 gp).
Damakos Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His black eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: He was born at the edge of vast plains. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He loathes his own lifestyle.
Ideals: Opinionated, Persistence. Flaws: Depressed. Bonds: Poor, Nature. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. A roughly beaten golden orb (90 gp).
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