Finellen Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. Her golden hair is lengthy and is close to two feet long. She has hazel eyes and a brown hat with a white feather.
Personality: Finellen speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: The child of a Miner, who enjoyed hunting, Finellen was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Brewer
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Onyx (20 gp).
Dustin Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he very much looks the part of a Architect. He has a small bristly mustache and wavy golden hair. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: He was born to loving parents in a slum to the north. He helped his mother out around the business and became quite the natural. He became a Architect soon after.
Motivation: To be a Sellsword again; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Job, Poor. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 6
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 3 (-4) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged -2 / 1d4-4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp. Deep green spinel (60 gp). 1 Masterwork Uncommon Weapon.
Gilthur Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of sickles on his belt, each one with a sapphire on the hilt. He wears his silver hair up in a very large beehive style do. His skin is flawless and his green eyes scan people very quickly.
Personality: Eccentric and domineering, Gilthur will drive conversation. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilthur fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter.
Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 360 gp. Tourmaline (40 gp). Lapis lazuli (6 gp).
Heward Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is braided into rings. His eyes are hazel.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants revenge against dire rats.
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Tourmaline (70 gp).
Ermina Berkeley, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is dressed in earthy colors with a brown and black handkerchief worn on her right side. Her Stetson hat is riddled with cuts and holes. Her brown eyes are passionate and lively.
Personality: A deeply religious woman she believes everything happens for a reason. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Ermina hails from a village terrorized by drow. Like her father and her brother before her, after school she went straight into learning to become a Scribe. She inherited the family business which she has now maintained for 12 years.
Motivation: An old rival family wants her found; and her name or reputation has been wronged in the past by drow, and she desires to right it
Flaws: Ugly, Hedonist. Bonds: Religious, Enemies, Job, Family. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. Large well-done wool tapestry (100 gp).
Ermina Rodney, Female Human [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her green robe, and she perpetually has her shortbow ready. She has slicked back brown hair. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born on a small isolated farm. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content; and to find somewhere to settle down
Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Chaedi Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear tan tank tops with green skirt. She carries with her a set of spears on her belt, each one with a amethyst on the hilt. Her blonde hair is still thick. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born in the west. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the west.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. Golden pearl (110 gp).
Donaar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with wide-brimmed hat. His crest is greying and his face has many wrinkles. His eyes are gold.
Personality: Donaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is an amazing painter.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He has never given up on his dancing dream.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Black pearl (300 gp).
Eridred Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and is pretty ugly. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not trust anyone and sleeps with one eye open.
History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Rich, Criminal record. Occupation: Server
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Celestial, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
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