Beleth Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and tends to wear a large green jacket. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise white.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born at the edge of vast desert. Beleth liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Philantrophist, Justice. Flaws: Terse. Bonds: Nature, Family. Occupation: Knight
Voice: German accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Giant, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Yebe Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length black hair. Her hazel eyes peer out from beneath her wide-brimmed tan hat.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Yebe was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Yebe's mother didn't care for her much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yebe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Military, Adventurer. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp.
Nalral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a large grey jacket. He wears his chestnut hair down. His brown eyes are passionate and lively.
Personality: Nalral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Nalral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Layabout, who enjoyed hunting, Nalral was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently the stress of being a Healer has made it difficult for him to sleep.
Motivation: His religion dominates his actions; and he loathes his own lifestyle
Ideals: Extrovert. Flaws: Depressed. Bonds: Poor, Military, Nature, Religious. Occupation: Healer
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Oskar Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man tends to wear a large brown jacket. He is muscular with a powerful set of arms. His silver hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He can't help but pocket interesting objects he comes across
History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.
Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Racist, Insane. Bonds: Attractive, Criminal record, Religious, Rich. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1800 sp.
Krakhorn Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.
History: Krakhorn lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his painting dream.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it
Ideals: Artistic. Bonds: Rich, Attractive, Criminal record, Family. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 gp.
Torbera Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her sword, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'2" when asserting herself. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Torbera was born in the west. At a young age she loved to build and create. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want her driven away; and someone believes her a fraud
Ideals: Persistence, Gifted. Bonds: Attractive, Enemies. Occupation: Brewer
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Arara Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars, and she perpetually has her shortbow ready. Her auburn hair is cut jaggedly and amateurishly. She has amber eyes and a blue hat with a black feather.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of a Bather, who enjoyed hunting, Arara was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She struck the Map Maker job and began her own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Nature, Immigrant. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Shamash Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his copper crest in a flapper bob. His eyes, though not visible through his cowl, are gold.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich eastern family. A gifted student he started as a Miller, but he got bored and became a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: He is wracked by social anxiety.
Flaws: Shy, Fearful. Bonds: Rich, Job. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 6 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 170 gp.
Elaim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. He has wavy white hair. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and doesn't want to be a engraver and was forced into it by his family
Flaws: Ugly, Impulsive. Bonds: Family, Religious, Enemies. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
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