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NPC Generator

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Advanced [show]


Urshar Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. Her hair is silver, silky, and of moderate length. Her eyes, though not visible through her cowl, are gray.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born the only child of a wealthy merchant. Urshar was born on a far eastern plains where she grew up under the tutelage of her father, an expert Stylist. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To prove her worth to the world; and she uses money and sex appeal to get what she needs

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Immigrant, Attractive. Occupation: Stylist

Voice: Spanish accent

Attributes [hide]

Urshar Graybeard, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Manea Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her white hair in a pixie cut. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Manea speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses divination through singing.

History: She was born in a small forest village. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Gifted. Bonds: Poor, Nature, Military. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Manea Muse, Female Tiefling Sorcerer 2
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)6 (-2) 16 (+3)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp.


Social Check DCs


Marastyr Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her falchion. Her brown hair is matted, messy, and big. She has gleaming, smiling brown eyes.

Personality: Marastyr wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has a small toy that she constantly fidgets with.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's since become an addict/alcoholic.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Marastyr Balderk, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 90 gp. Pink pearl (90 gp). Star rose quartz (80 gp). Red spinel (90 gp). 1 Chain shirt.


Social Check DCs


Thar Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears black cloth garments or leather armor. He has brown hair. His amber eyes peer out from beneath his feathered black hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Criminal record, Rich. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Thar Hampton, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 16 (+3)10 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp.


Social Check DCs


Osco Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His silver hair is kept up in a ponytail inside a feathered hat. His blue eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: Osco was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He then took over the family business and is one of the better Miner for hire.

Motivation: Wants his loneliness to end; and further expansion of business

Ideals: Opinionated. Bonds: Military, Family, Job, Has a crush. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Osco Bigheart, Male Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 320 gp.


Social Check DCs


Emerald In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light pastel in addition to tight pants. His fur is lavender and very short. His green eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Slave Trader, his father struggled to pay the bills. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer, Enemies. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Emerald In Woods, Male Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 90 gp.


Social Check DCs


Lamlis Galanodel, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. He wears his black hair up. His gray eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Elven conditions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Halfling compassion; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Nature, Rich. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Lamlis Galanodel, Male Elf Sorcerer 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)17 (+3) 12 (+1)17 (+3)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp. Iolite (40 gp). Pink pearl (80 gp). Aquamarine (900 gp).


Social Check DCs


Direcris Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His red crest is slicked back into a classic pompadour. He has gleaming, smiling red eyes.

Personality: Direcris hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. The war was a terrible time for him, and Direcris does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful brothel owner made him what he is. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Insane, Depressed. Bonds: Military, Mentor. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Direcris Vangdondalor, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Elizabeth Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern woman wears just a yellow suit. Her hair is short and white. Her ears are large.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her job bores her to no end. She has decided to make it more interesting.

History: She is a Slaad in disguise. Elizabeth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Elizabeth Amastacia, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).


Social Check DCs

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