Chenna Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This woman tends to wear a white poncho over her likewise colored trousers and shirt. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She wears her hair in dreadlocks. Her amber eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Chenna was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. Since then, she has sought to make the best of life.
Motivation: Wants to open a new tavern; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: PTSD. Bonds: Rich, Military, Job. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
Flask Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear ponchos typically of a light pastel in addition to tight pants. His lavender fur is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich western family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To find somewhere to settle down; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy, Secretive, Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 cp.
Tarhun Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a green poncho over his likewise colored trousers and shirt. His crest is scarlet and curly. He has gleaming, smiling gold eyes.
Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He became a Beggar soon after.
Motivation: His religion dominates his actions; and to protect his home
Ideals: Gifted. Flaws: Selfish. Bonds: Guardian, Job, Religious. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp.
Volen Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her head has been shaved. She has blue eyes and a white hat with a grey feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She pushes her goals aggressively. She is also a coward if confronted.
History: Volen was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her daughter.
Ideals: Athletic, Passionate. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 6 (-2) | 9 (-1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Cumpen Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. She keeps her silver hair in a flapper bob. Her gray eyes peer out from beneath her feathered blue hat.
Personality: She does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done she does not care how it got done.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets; and regain custody of her son
Ideals: Justice, Professionalism. Bonds: Nature, Guardian, Family. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp.
Torinn Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, constantly wearing a green suit, white shirt, and grey tie. His white crest is unkempt and raggedy. His red unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Torinn has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Disease, Depressed. Bonds: Poor. Occupation: Interpreter
Voice: Australian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 pp.
Oren TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His silver hair is thinning but still full. He has several tiny amber earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 250 gp. Malachite (4 gp).
Edge Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is wearing a long, pastel, dusty cloak. His beige fur is thinning but still full. His fierce copper eyes like to dwell on things.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac
Ideals: Justice, Impeccable. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp. 1 Masterwork studded leather.
Arara Nailo, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears just a blue suit, and a wedding ring on her left hand. She has a very tight haircut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arara took refuge in the large cave and found the beat up trident and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and she's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: In love, Military, Nature. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!