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NPC Generator

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Advanced [show]


Grumbar Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was granted arcane powers by his dying sister.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist, Gifted. Flaws: Racist. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Grumbar Clare, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp.


Social Check DCs


Zogdûsh Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black leather gloves, a black jacket, and tight pants. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the west, but his parents moved at a very young age to the east. A gifted student he started as a Performer, but he got bored and became a Adventurer. He now owns his own business.

Motivation: Someone believes him a fraud; and marry his brother to traveling adventurers

Flaws: Secretive. Bonds: Family, Immigrant, Job, Enemies. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Zogdûsh Hale, Male Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)7 (-2) 9 (-1)6 (-2)
Skills History +0, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Red garnet (60 gp). Silver pearl (60 gp).


Social Check DCs


Frederick Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is knotted and matted. He has several tiny amethyst earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. During his travels, Frederick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Frederick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Frederick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Flaws: Disease, Depressed. Bonds: Rich, Adventurer, Nature. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Marlee, Male Human Sorcerer 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. Blue quartz (12 gp).


Social Check DCs


Elizabeth Gyula, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing colorful clothing, dressed as a Assassin. She wears a colorful flower in her silver hair. Her eyes are likewise green.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has passion for adventuring and risk

Ideals: Athletic, Impeccable, Artistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Elizabeth Gyula, Female Human Sorcerer 1
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +2, Nature +5
Senses Passive Perception 12
Languages Common, Goblin, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Giselle Barclay, Female Human [Permalink]

Personal [hide]

Description: This woman sports brown clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. She is bald on top and has large blonde tufts of hair around her ears. Her ears are large.

Personality: She is extraordinarily eccentric. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Seamstress hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Military, Poor. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Giselle Barclay, Female Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp.


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a pastel tunic with white highlights, and long black pants that bunch up around his shoes. His black fur is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Locksmith, his father struggled to pay the bills. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Flaws: Mundane. Bonds: Attractive, Family, Criminal record, Poor, Slave. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Leaf On the Water, Male Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 cp. Banded agate (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Gildmak Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. His blonde hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing writing.

History: The child of western immigrants he idolized his mother. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Artistic. Bonds: Immigrant, Slave. Occupation: Spy

Voice: Raspy

Attributes [hide]

Gildmak Shadowquick, Male Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)11 (+0) 18 (+4)8 (-1)
Skills Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 900 sp.


Social Check DCs


Rangrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears just a grey suit, and sports empty pouches on his belt. His blonde hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: Rangrim was born in the south. At a young age he loved to build and create. His childhood dream was to be a Actor, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Persistence. Flaws: Cynical, Fearful. Bonds: Job, In love. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Rangrim Loderr, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 290 gp. Fire opal pendant on a fine gold chain (600 gp). Old masterpiece painting (600 gp). Black velvet mask with numerous citrines (90 gp).


Social Check DCs


Modean Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He keeps his blue hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Modean was born in the north. At a young age he loved to build and create. Modean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Philantrophist, Persistence. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Modean Blessing, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1000 cp.


Social Check DCs

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