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NPC Generator

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Advanced [show]


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His fierce gray eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.

History: Aramil was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.

Motivation: To prove his worth to the world.

Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Family. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Aramil Othronus, Male Elf Sorcerer 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)15 (+2) 10 (+0)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs


River Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears baggy pastel pantaloons and a brown scarf. Her white fur is heavily combed to the left. Her green eyes lackadaisically let the world flow into them.

Personality: She is calm most of the time but flees social interaction. She uses divination through singing.

History: She was born on a small isolated farm. Like her father and her sister before her, after school she went straight into learning to become a Bounty Hunter. She has achieved small success as a Bounty Hunter.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: Voice breaks

Attributes [hide]

River Of Storm, Female Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 80 gp. Moss agate (12 gp). Deep blue spinel (200 gp). 1 Good lock.


Social Check DCs


Gunnloda Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. She keeps her golden hair in a flapper bob. She has gray eyes and a brown hat with a yellow feather.

Personality: She will rave to anyone who will listen. She receives visions of the future at random moments

History: Born in the north to a Cook, Gunnloda learned a great deal about her father's area of expertise. Gunnloda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Job, Nature. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Gunnloda Loderr, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his black fur in a flapper bob. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has all his life been fascinated with painting.

History: The child of a Carter, who enjoyed hunting, Three was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Three Moon, Male Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Ohr Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears just a black suit. His silver hair is thinning but still full. His eyes are gray and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Slave, Religious. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Ohr Gentry, Male Half-Orc Sorcerer 3
Medium (5'0") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Gunter Shipley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. He keeps his long golden hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: He got into the Junk Dealer business at a young age. After coming to the age of reason, Gunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Gifted, Justice. Flaws: Fearful. Bonds: Attractive, Religious, Job. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Shipley, Male Human Sorcerer 2
Medium (6'5") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 220 gp.


Social Check DCs


Jezean Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears green cloth garments or leather armor. Her gold crest is still thick. She wears an eyepatch.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has all her life been fascinated with dancing.

History: Born to a pair of adventurers, Jezean grew up listening to her mother's many stories. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Jezean Xephyrbahnor, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 110 gp.


Social Check DCs


Vicky Wordsworth, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has styled her black hair well, parting it to the right. Her fierce green eyes like to dwell on things.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Seamstress arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She struck the Seamstress job and began her own company from there.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Ideals: Persistence. Flaws: Secretive. Bonds: Rich, Job, Family. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Vicky Wordsworth, Female Human Sorcerer 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp.


Social Check DCs


Aramil Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue coat over a red low-cut shirt, and a feathered hat upon his head. He wears his black hair up. His eyes are likewise green. His teeth are white and perfect.

Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Aramil reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Optimist. Bonds: Attractive, Military. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Aramil Amastacia, Male Elf Sorcerer 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs

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