Helgret Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female dresses in collared shirts and wears a proper scarf over her head. She is tall, broad shouldered and powerfully built. She has wavy red hair. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Helgret was born in the north. At a young age she loved to build and create. A gifted student she started as a Butcher, but she got bored and became a Slave Trader. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To settle down with her crush; and sabotage a competitor
Ideals: Passionate, Persistence. Flaws: Secretive. Bonds: Job, Has a crush. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Valafar Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He very much looks the part of a Sailor. His purple hair is kept up in a ponytail inside a feathered hat. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the east to a Sailor, Valafar learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Opinionated. Bonds: Job, Attractive, Criminal record, Religious. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 7
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 3 (-4) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Norman Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Norman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Insomniac, Depressed. Bonds: Attractive, Military. Occupation: Cook
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Chrysoprase (20 gp).
Pelt On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white fur is thinning but still full. His eyes are yellow and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is greedy; and he has passion for adventuring and risk
Bonds: Rich, Adventurer, Immigrant, Religious, Enemies. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 70 gp.
Two Llamas Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man very much looks the part of a Tanner. His fur is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and doesn't want to be a tanner and was forced into it by his family
Ideals: Entrepeneur. Bonds: Job, Poor, Family, Adventurer. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norkruuth Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His crest is short and red. His eyes are gold and catlike.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of goblins once and for all.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Norkruuth reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and he has money and likes to spend it
Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: Rich, Enemies, Military. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
River Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear pastel pants and tee shirts. Her fur is greying and her face has many wrinkles. Her eyes are blue and she is always smoking a pipe.
Personality: She speaks before she thinks and is too direct. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, River studied abroad. She moved out south to avoid the crime she committed. She now owns her own business.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Impulsive. Bonds: Criminal record, Job, Religious. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 320 gp. Red garnet (40 gp).
Varg Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak, and carries bows. His silver hair is cut short. He has several tiny jet earrings on each ear.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear; and money/treasure
Ideals: Fighting, Gifted, Professionalism. Flaws: Disease, Fearful. Bonds: Rich. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 sp. 1 Silk rope.
Pirithin Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries a battered axe and tarnished shortspear as well. His golden hair is greasy and uncared for. His amber eyes are slightly larger than normal.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His job bores him to no end. He has decided to make it more interesting.
History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
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