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NPC Generator

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Advanced [show]


Loopmottin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing colorful clothing, dressed as a Bounty Hunter. Her silver hair is long and unkept. She has gleaming, smiling gray eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Logical, Fighting. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Loopmottin Folkor, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs


Quillathe Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a blue deerstalker hat and blue clothes. Her hair is auburn and curly. Her blue eyes are slightly larger than normal.

Personality: She hates Elves with a passion. As such she is filled with self loathing. She is a font of random trivia from the lore and stories she has discovered

History: Gifted from a young age, Quillathe studied abroad. As a young adult she joined a group advocating for an improvement in Elven conditions. She used her abilities to travel the world and help people.

Motivation: To prove her worth to the world; and human compassion

Ideals: Logical, Gifted, Philantrophist. Flaws: Racist, Impulsive. Bonds: Attractive. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Quillathe Galanodel, Female Elf Sorcerer 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp.


Social Check DCs


Mûglûk Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He carries a battered nunchaku and tarnished rapier as well. With a patchy white beard and wild white hair. His eyes are a pleasant green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûglûk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Shy, Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Mûglûk Huxley, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp.


Social Check DCs


Whurbin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in grey turtlenecks beneath a brown coat with red slacks, and a wedding ring on his right hand. He wears his golden hair down. His eyes are violet and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Whurbin studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted. Flaws: Emotional. Bonds: In love, Adventurer, Mentor. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Whurbin Daraln, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)6 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 3000 cp. A life-sized copper and silver statuette of a cockatrice. (20 gp).


Social Check DCs


Reynard Darby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His hair is auburn and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and seeks redemption

Flaws: Impulsive. Bonds: Attractive, Job, Poor, Slave, Criminal record. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Reynard Darby, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 sp. Cloth of gold vestments (40 gp).


Social Check DCs


Don Van Es, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. He keeps his long auburn hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Don took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Family. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Don Van Es, Male Human Sorcerer 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp. Chrysoberyl (160 gp).


Social Check DCs


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amber on his right hand. His long auburn hair reaches down to his waist. His amber eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. One day when Drogo was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Drogo was heart-stricken from the event, and his father started working long hours to provde for them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Regain custody of his daughter; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Family, Enemies, Adventurer. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Drogo Merton, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Lapis lazuli (5 gp).


Social Check DCs


Ronwe Righteous, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is knotted and matted. She is baby faced.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Born to a poor family in the city she treasured whatever gifts she got. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Armorer for hire.

Motivation: She is unsatisfied with her job.

Flaws: Ugly, Racist. Bonds: Poor, Nature, Job. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Ronwe Righteous, Female Tiefling Sorcerer 1
Medium (5'6") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)18 (+4) 12 (+1)13 (+1)
Skills Investigation +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan, Auran, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Xanaphia Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: This northern woman wears a tan vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her clothes are grease stained in places. Her hair is long and red with streaks of chestnut, and is pulled back with small tan clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She exudes charisma. She is a tour de force of persuasion. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Xanaphia is combative with any and all who dare try her patience in the slightest.

History: From birth she was tutored by a cruel and relentless mentor. Xanaphia was born on a far northern mountains where she grew up under the tutelage of her father, an expert Carter. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends.

Ideals: Justice. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Xanaphia Dalanthan, Female Elf Sorcerer 1
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. Brown-green garnet (110 gp).


Social Check DCs

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