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NPC Generator

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Advanced [show]


Barendd Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 6 years old his parents immigrated from the east. A gifted student he started as a Fisher, but he got bored and became a Healer. He left for the east, certain he would find work there.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Bonds: Attractive, Poor, Job, Military, Immigrant, Slave. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Barendd Gorunn, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp.


Social Check DCs


Tricking Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She usually wears her brown robe and has her shield always slung over her shoulder. Her beige fur is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: She is happy with her job as a Detective. She turns her eye from what people do, preferring to live and let live. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised in a island tribe. A few years later when the west was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and to be a bather again

Flaws: Antagonistic. Bonds: Immigrant, Job, Mentor, Nature. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Tricking Candle, Female Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)7 (-2) 17 (+3)11 (+0)
Skills Deception +2, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. Chalcedony (80 gp).


Social Check DCs


Mardnab Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is lengthy. This green eyed easterner is not easily forgotten.

Personality: A deeply religious woman she believes everything happens for a reason. Energy wise she seems alert and responsive.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her first spouse was a Miller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and regain custody of her son

Ideals: Fighting, Athletic, Professionalism, Gifted. Bonds: Religious, Family. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Mardnab Boondiggles, Female Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)8 (-1) 7 (-2)12 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 8
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Oblar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He keeps his chestnut hair in a flapper bob. His blue eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Oblar grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oblar Wildheart, Male Halfling Sorcerer 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 1 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 5 (-3)8 (-1) 10 (+0)9 (-1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Shifting Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized jet on his left hand. His brown fur is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling copper eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Sculptor, who enjoyed hunting, Shifting was taken on many hunting expeditions. Shifting was born on a far eastern forest where he grew up under the tutelage of his father, an expert Unemployed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Bonds: Rich, Religious, Nature, Immigrant. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Shifting Mirror, Male Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Athletics +0
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 500 sp.


Social Check DCs


Zepar Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his halberd always slung over his shoulder. He carries with him a set of halberds on his belt, each one with a aquamarine on the hilt. His black hair is lengthy. His eyes, though not visible through his cowl, are red.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Zepar lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well.

Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Zepar Loyalty, Male Tiefling Sorcerer 2
Medium (5'7") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1200 sp.


Social Check DCs


Liftrasa Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this southern woman is wearing colorful clothing, dressed as a Fisher. She keeps her long red hair kept up in a rat tail. Her blue eyes have a joyful gleam in them most of the time.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her mother.

History: Liftrasa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and regain custody of her son

Ideals: Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Family, Poor, Nature. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Liftrasa Burrowfound, Female Dwarf Sorcerer 3
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)7 (-2) 17 (+3)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Senteq Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is still thick. His violet eyes peer out from beneath his deerstalker blue hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy.

Flaws: Shy. Bonds: Rich, Adventurer, Nature, Mentor. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Senteq Offund, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp.


Social Check DCs


Thorin Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Thorin was raised in a hard working conservative environment. A gifted student he started as a Painter, but he got bored and became a Sculptor. He has drifted from career to career and currently works as a Sculptor.

Motivation: Dwarven compassion; and to be a painter again

Flaws: Antagonistic, Fearful, Racist. Bonds: Job. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thorin Loderr, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 370 gp.


Social Check DCs

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