Torbera Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey costume with the symbols of death on her torso. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.
History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Engraver father left her crippled. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.
Ideals: Persistence. Flaws: Ugly, Disease, Insane. Bonds: Enemies. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Darkwood Shield.
Drusilia Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a brown scarf. She is bristling with hidden weapons, mostly shortspears and bastard swords. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born several months after her father was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently she has begun working with bootleggers and crooks.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Impulsive. Bonds: Criminal record, Attractive, Military, Nature. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Wella Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in red turtlenecks beneath a grey coat with brown slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She keeps her long brown hair kept up in a rat tail. Her blue eyes are slightly larger than normal.
Personality: She is very quiet and rarely speaks above a whisper. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Wella hails from a village terrorized by gnolls. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wella took refuge in the old dungeon and found the beat up greataxe and armor she uses now. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Regain custody of her son.
Flaws: Shy. Bonds: Enemies, Nature, Family. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Ernest Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a violet and black robe with the hood down. His golden hair is styled in orderly dreadlocks. His violet eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Optimist, Artistic. Bonds: Family, Poor, Slave. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. 1 Masterwork Uncommon Weapon.
Orianna Merit, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She uses divination through singing.
History: Born in a small village she learned the ways of the warrior from her mother. Like her mother and her sister before her, after school she went straight into learning to become a Bricklayer. She struck the Bricklayer job and began her own company from there.
Motivation: To be a Courier again.
Ideals: Artistic, Gifted, Fighting. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Sylvan, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Oolah Shelly, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a colorful flower in her silver hair. Her eyes are amber and she is always smoking a pipe.
Personality: Oolah is depressed about a lot of things. She tends to be a nihilist. She is lazy and tries to find solutions quickly.
History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she feels kind of lost in life
Flaws: Depressed, Lazy. Bonds: Rich, Attractive. Occupation: Farmer
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. 4 Tanglefoot bags.
Erdan Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many tan ritualistic tattoos. He is dressed in earthy colors with a yellow and tan handkerchief worn on his left side. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Erdan was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and to clean up the streets
Flaws: PTSD. Bonds: Attractive, Job, Adventurer, Guardian. Occupation: Barber
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. Blue quartz (5 gp).
Feng Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His white hair is braided into rings. His blue eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Architect profession.
History: He got into the Dyer business at a young age. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Nature, Job, Immigrant, Adventurer. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp. White pearl (140 gp).
Bathin Blur, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears black cloth garments or leather armor. His dark red hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.
History: Bathin hails from a village terrorized by gnolls. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the north, certain he would find work there.
Motivation: To reunite with his absent mother; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies, Family. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
