Dagger In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. Beneath her clothing is a huge mess of scar tissue. Her Stetson hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with her god.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Dagger was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Slave, Religious. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Silver holy symbol.
Sariel Floshem, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She typically wears tan cloth garments or leather armor. Her whole body is exceptionally muscular. She has wavy white hair. Her fierce blue eyes like to dwell on things.
Personality: Eccentric and domineering, Sariel will drive conversation. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sariel was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To be a Tailor again; and sabotage a competitor
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Job. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long black beard, and similarly colored long hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In the meantime he has taken over work as a Tanner and occasionally as a mercenary.
Motivation: He wants to get laid; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic. Bonds: Poor, Criminal record, Job, Adventurer, Has a crush. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 40 gp.
Shautha Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is portly but not overly obese. Her chestnut hair is wavy and long. This hazel eyed southerner is not easily forgotten.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She pushes her goals aggressively. She is also a coward if confronted.
History: Shautha was raised in a hard working conservative environment. She has had some formal singing training, and achieved minor success. She ran away from her former home and has been making her living as a Adventurer for the past few years.
Motivation: Wishes to resurrect an old love; and balancing her hectic life and new adventurer responsibilities is difficult
Ideals: Artistic. Flaws: Fearful. Bonds: Enemies, Job, In love. Occupation: Adventurer
Voice: Posh accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Dimble Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Dimble grew up listening to his father's many stories. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his sister; and retire the richest man in the east
Ideals: Entrepeneur. Bonds: Adventurer, Attractive, Slave, Family. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 340 gp. White opal (500 gp). Fire opal (500 gp). Citrine (50 gp).
Anne Denholm, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears silk and lounges about seductively. She wears a small hat to hide her balding. Her eyes are a pleasant amber.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born the only child of a wealthy merchant. Anne was born on a far northern plains where she grew up under the tutelage of her mother, an expert Shipwright. She moves from town to town, unable to find a place to settle.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp. Carnelian (60 gp).
Gynnie Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'11" has a big stupid grin on her face most of the time. She wears red leather gloves, a red jacket, and tight pants. With bright auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gynnie hails from a village terrorized by goblins. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure.
Flaws: Disease. Bonds: Attractive, Rich, Enemies, Nature. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Jade (150 gp).
Gurdis Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and has the majority of her body covered in plate. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She takes great joy in being the best Bellfounder in town.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Bellfounder for the past few years.
Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 270 gp. 1 Masterwork Common Melee.
Rohesia Blythe, Female Human [Permalink]
Personal [hide]
Description: 4'10" and muscular, this eastern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to loving parents in a slum to the east. Her mother was a mechanic, and taught her how to fix just about anything. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: A delicate silver chain set with a tourmaline (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!