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NPC Generator

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Advanced [show]


Mella Horineth, Female Elf [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her silver hair is matted, messy, and big. Her fierce gray eyes like to dwell on things.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is harsh and unforgiving.

History: She was born on a small isolated farm. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Mella Horineth, Female Elf Sorcerer 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Athletics -1, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp.


Social Check DCs


Joan Conway, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tattered old clothes. Her blonde hair is lengthy and is close to two feet long. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born in the east to a Merchant, Joan learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Merchant. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their son. She worked as a Merchant, and she later adopted a second son.

Motivation: Her spouse's relatives view her with great suspicion; and to prove her worth to the world

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Joan Conway, Female Human Sorcerer 2
Medium (4'11") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 16 (+3)17 (+3)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 50 gp. Red spinel (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Moon Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she very much looks the part of a Mercenary. Her orange fur is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing herself, she comes off as nervous. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Unemployed, her father struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She used her abilities to travel the world and help people.

Motivation: Further expansion of business; and to be a unemployed again

Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Job, Poor. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Moon Of Winter, Female Tabaxi Sorcerer 1
Medium (4'9") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)11 (+0) 7 (-2)16 (+3)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Hugolina Addington, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'11" and wears many layers of old clothing at all times. Her right hand appears badly burned and disfigured. With wild auburn hair. Her gray eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. Energy wise she seems alert and responsive.

History: Hugolina hails from a village terrorized by drow. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: Many drow want her driven away.

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Hugolina Addington, Female Human Sorcerer 1
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp. Golden pearl (80 gp).


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes, and he perpetually has his quarterstaff ready. He has a red handlebar mustache and slicked back red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. Animals are drawn to him, and he is able to talk to them.

History: Morkral was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Guard soon after.

Motivation: To be a Butcher again; and to pay off his debts

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Debt. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Morkral Daraln, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp.


Social Check DCs


Left-Handed Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. He has a slight overbite and is overall scrawny. His beige fur is heavily combed to the right. His thin eyebrows rest above his beady hazel eyes.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Adventurer.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Guardian, Job, Adventurer. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Left-Handed Fang, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)8 (-1) 7 (-2)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 8
Languages
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Leaf Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a pastel vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her yellow fur is matted, messy, and big. She wears large thick round spectacles.

Personality: Leaf speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Leaf was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shipwright. She has worked as a Shipwright like her mother before her.

Motivation: Expand her business; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Philantrophist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Leaf Candle, Female Tabaxi Sorcerer 1
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Fallond Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair, while still mostly red, has prominent grey streaks. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with music.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Fallond Rumnaheim, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 330 gp. 1 Banded mail.


Social Check DCs


Lamlis Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this man is generally well dressed albeit a few years behind the times. With bright black hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Lamlis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast mountains. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against goblins

Ideals: Philantrophist. Bonds: Attractive, Military, Nature. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Lamlis Tao, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. Eye agate (10 gp).


Social Check DCs

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