Nurkara Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. She has styled her red hair well, parting it to the left. Her hazel eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Actor, Nurkara learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Actor.
Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg
Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 80 gp.
Cask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He has cinnamon fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He dislikes all the random violence that takes place in the north. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the north, but his parents moved at a very young age to the east. Cask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cask decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Pacifist, Optimist, Persistence. Bonds: Immigrant, Criminal record, Family. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Amnon Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His silver hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is lazy, self-centered, vain, and jealous.
History: Amnon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Slave, Poor. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 2600 sp. Aquamarine (600 gp). 1 Masterwork Common Ranged Weapon.
Alberich Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is cut close to his head. He is baby faced.
Personality: He dislikes all the random violence that takes place in the west. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Laborer, Alberich learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Pacifist, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Laborer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Onyx (80 gp).
Nicor Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He carries a battered falchion and tarnished mace as well. His blue hair is lengthy. He wears crescent spectacles with a black brim.
Personality: Nicor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Fighting, Impeccable. Bonds: Adventurer, Military, Criminal record. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Cockaby Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His brown hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He is a Doppelganger in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Insane, PTSD. Bonds: Adventurer, Criminal record. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp.
Vani Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a fancy white dress. Her black hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.
Personality: She is very quiet and rarely speaks above a whisper. She receives visions of the future at random moments
History: Sold as a small child to a brothel owner, Vani was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her spouse's relatives view her with great suspicion; and she's in love
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Mentor. Occupation: Shepherd
Voice: Soft and mumbly
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Trym Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a red shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She keeps her silver hair in a pixie cut. Her eyes are brown and she is always smoking a pipe.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a great chef.
History: Born to a pair of adventurers, Trym grew up listening to her mother's many stories. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Rathkran Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and muscular, this northern man is wearing colorful clothing, dressed as a Cook. His white crest is heavily combed to the right. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.
History: Rathkran was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He struck the Cook job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Adventurer, Job, Rich. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Druidic, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp. Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
