Gillyd Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her silver hair down. Her brown eyes are passionate and lively.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Gillyd was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She would like to get married and retire; and wants her loneliness to end
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Adventurer, Has a crush. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Banded mail.
Naivara Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her moppish black hair is in a traditional bowl cut. Her ears are large.
Personality: Naivara wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is obsessed with finding treasure.
History: Gifted from a young age, Naivara studied abroad. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Hugolina Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a robe, a symbol of strength around her neck, and a monstrous two handed axe on her belt. She wears her golden hair up in a very large beehive style do. Her gray unseeing eyes seem to look past you.
Personality: Hugolina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Cursed with lycanthropy at a very young age, Hugolina has worked very hard to control her curse. After a long history of fighting, Hugolina and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert. Flaws: Disease, Antagonistic. Occupation: Shepherd
Voice: Stutters
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Doudra Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'6" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her right hand appears badly burned and disfigured. She has moderate length brass crest. She has a dull look in her gold eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Doudra is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was raised in a plains tribe. A few years later when the west was not economically sound they moved to her current location. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Banker and was forced into it by her family; and marry her brother to traveling adventurers
Bonds: Guardian, Family, Nature, Immigrant. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp.
Zykroff Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a custom-built plate barding that's adorned with black lining and desert motifs. She keeps her green crest in a flapper bob. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with her god.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Addict. Bonds: Religious, Rich. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp).
Aura Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears a brown costume with the symbols of his god on his torso. His red fur is singed and shortened. His fierce green eyes like to dwell on things.
Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Sold as a small child to a necromancer, Aura was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Insane, Depressed. Bonds: Criminal record, Mentor. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Nykkan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears green trousers with black and blue striped suspenders. He wears various colorful collared shirts. His blue crest is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his red eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Nykkan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Nykkan studied abroad. Through the years after Nykkan was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nykkan's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying sister.
Motivation: Regain custody of his daughter.
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1600 sp.
Caeldrim Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man is generally shirtless and showing off his tattooed chest. He wears a top hat to hide his balding. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Caeldrim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Caeldrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Caeldrim's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 4 years.
Motivation: To unite with his brother; and expand his business
Flaws: Antagonistic. Bonds: Job, Adventurer, Poor, Family. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 5 (-3) | 5 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Silk rope.
Uthemar Floshem, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears just a blue suit. He has a small bristly mustache and wavy white hair. His eyes are gray.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He can't help but pocket interesting objects he comes across
History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uthemar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uthemar. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is unsatisfied with his job; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Job, Criminal record, Nature, Immigrant. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Draconic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Chrysoberyl (120 gp).
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