Pushkrimp Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and to find somewhere to settle down
Flaws: Shy, Impulsive, Mundane. Bonds: Attractive, Immigrant. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Warryn Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His hair is golden and very short. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Banker, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Bowyer for hire.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls
Ideals: Opinionated. Bonds: Job, Poor, Adventurer, Enemies. Occupation: Bowyer
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Superior lock.
Bolhild Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has a very tight haircut. Her eyes, though not visible through her cowl, are gray.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born at the edge of vast forest. Her mother had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with her brother.
Flaws: Secretive. Bonds: Attractive, Rich, Nature, Family. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Thieves’ tools.
Sumnes Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a violet tunic with tan highlights, and long grey pants that bunch up around her shoes. Her golden hair is matted, messy, and big. Her face is scarred and worn.
Personality: She loves telling others what to do and how they should feel about things. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born at the edge of vast forest. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ploughman. She's also a talented Healer, but doesn't like to broadcast it.
Motivation: To end her boredom; and expand her business
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Ploughman
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
Aerdeth Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and has the majority of his body covered in plate. He is bald on top and has large golden tufts of hair around his ears. His violet eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with dancing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and he seems to be bored by most things
Ideals: Artistic, Impeccable. Flaws: Ugly, Mundane. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp. 1 Half-Plate.
Kelter Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his white hair in a flapper bob. His green eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Kelter hails from a village terrorized by dire rats. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Kelter began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Enemies. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Flask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a brown and green robe with the hood down, he is not a threatening figure. His fur is red, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He left for the west, certain he would find work there.
Motivation: A strong sense of loyalty to Half-Elven people.
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Immigrant, Religious. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp.
Ella Clare, Female Human [Permalink]
Personal [hide]
Description: She wears a grey cloak and cross-gartered pastel stockings. She carries a battered sword and tarnished rapier as well. She has dyed her greying brown hair a little too much giving a sharp brown color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Server. She turns her eye from what people do, preferring to live and let live. She is a great chef.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to be a sellsword again
Ideals: Fighting, Gifted. Flaws: Insane, Ugly. Bonds: Job. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Banded mail.
Naamah Severity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a large green jacket. She wears her red hair up. Her white eyes dart from person to person to random spaces in the air.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family Her druidic abilities were realized during a raid on her village. She is searching for what she claims is her rightful reward.
Motivation: She is compelled to act according to her religious beliefs; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker, Justice, Gifted. Bonds: Criminal record, Adventurer, Religious. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp.
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