Falkrunn Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of maces, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is knotted and matted. She wears a mask on her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with finding treasure.
History: The child of a Performer, who enjoyed hunting, Falkrunn was taken on many hunting expeditions. Through the years after Falkrunn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Falkrunn's mother didn't care for her much, and the feeling was mutual. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Nature. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 800 sp. Tiger eye turquoise (5 gp).
Criella Wit, Female Tiefling [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern woman wears green leather gloves, a green jacket, and tight pants. Her purple hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise gold.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of a Soapmaker, who enjoyed hunting, Criella was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Athletic, Opinionated. Bonds: Attractive, Nature, Job. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Druidic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Agatha Shelly, Female Human [Permalink]
Personal [hide]
Description: She wears professional attire. She is portly but not overly obese. She keeps her black hair in a pixie cut. She has amber eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She misses her home and complains about the freezing weather, even in summer.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a soldier and died while she was still young. Agatha was left her father's suit of armor and trained in its use and care. She left for the north, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp. Red garnet (110 gp).
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has wavy yellow fur. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and retire the richest man in the east
Ideals: Athletic, Joker, Entrepeneur. Flaws: Lazy. Bonds: Attractive. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown Stetson hat and brown clothes. His white fur is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Sun took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Passionate, Gifted. Bonds: Immigrant, Adventurer. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp. 1 Hourglass.
Gubrash Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.
History: Born in the north his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant, Religious. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 5000 cp.
Tarak Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Tarak hails from a village terrorized by dire rats. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Sensitive. Bonds: Adventurer, Enemies, Criminal record. Occupation: Armorer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp.
Nora Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a red coat over a tan low-cut shirt, and a deerstalker hat upon her head. She keeps her auburn hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Nora hails from a village terrorized by drow. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing her studies, news broke out that her hometown was attacked by drow. Nora was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Wants to open a new tavern; and many drow want her driven away
Ideals: Opinionated. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp.
Yvonne Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is still thick. Her eyes are likewise hazel.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She would rather hide behind her crafts than deal with other people.
History: She was born a particularly ugly child, much to the horror of her parents. She helped her father out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Brewer again; and expand her business
Ideals: Fighting, Artistic. Flaws: Shy, Ugly. Bonds: Job. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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