Bardryn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries flails. She has moderate length blonde hair. She wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food she seems plenty friendly. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village she learned the ways of the warrior from her mother. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and a rival would like her out of the picture
Ideals: Fighting, Philantrophist, Justice. Bonds: Poor, Criminal record. Occupation: Baker
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Brass mug with jade inlays (100 gp). 1 Masterwork Uncommon Weapon.
Meena Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'6". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is chestnut and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She has money and likes to spend it; and she is greedy
Flaws: Ugly, Shy, Secretive. Bonds: Rich, Religious, Enemies. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 2000 cp. Aquamarine (200 gp). Deep blue spinel (200 gp). 1 Thunderstones.
Shágflak Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears tattered old clothes. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Shágflak was born the youngest of three triplets. One day when Shágflak was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Shágflak was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.
Motivation: Regain custody of his son; and doesn't want to be a courier and was forced into it by his family
Flaws: Ugly, Mundane, PTSD. Bonds: Enemies, Family. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. 2 Smokesticks.
Leaf Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries a battered pickaxe and tarnished bastard sword as well. He has no fur. His hazel unseeing eyes seem to look past you.
Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Cursed with vampirism at a very young age, Leaf has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Artistic. Flaws: Ugly, Disease, Insane. Bonds: Criminal record. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Drenna Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. Her white hair is smooth and relatively long. Her ears are large.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to loving parents in a slum to the north. Drenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now owns her own business.
Motivation: Half-Orc compassion; and she'd like to take her coworkers down a peg
Flaws: Ugly, Racist. Bonds: Poor, Job, Adventurer. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp.
Frouse Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. He has a very tight haircut. His green eyes dart from person to person.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: The child of northern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants revenge against illithids; and to reunite with his old friends
Flaws: Racist. Bonds: Poor, Immigrant, Enemies, Attractive, Adventurer. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 cp.
Drusilia Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tattered old clothes. She wears her black hair up in a very large beehive style do. Her violet eyes dart from person to person.
Personality: She snorts whenever she laughs or is feeling confident. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She comes from a rich northern family. Drusilia was born on a far northern desert where she grew up under the tutelage of her father, an expert Actor. She now mingles about in high society.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Rich. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10 pp.
Mugrunden Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. His brass crest is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Jeweler business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Jeweler soon after.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Job. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Leaf Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her black fur is thinning but still full. Her half smiles and yellow eyes are beguiling and draw you in.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Leaf was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Criminal record, Poor. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 40 gp.
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