Kellen Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Banded mail.
Erky Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan armored body suit, with a simple grey line shooting up and back down. His auburn hair is still thick. He has a dull look in his brown eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Professionalism. Bonds: Job, Religious, Military. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Theirastra Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears a violet armored body suit, with a simple red line shooting up and back down. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: Overbrimming with self-confidence, Theirastra isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. The war was a terrible time for her, and Theirastra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was very strict, and drilled into her lessons on being the perfect lady. She was granted necromantic powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
Krimp Richie, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. His auburn hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Krimp was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has never given up on his writing dream.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. 1 Darkwood Shield.
Bertram Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears grey leather gloves, a grey jacket, and tight pants. He has wavy white hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.
History: Born to a Miller, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
Numba Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear blue tank tops with pastel skirt. She has slicked back red hair. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Numba will drive conversation. Animals are drawn to her, and she is able to talk to them.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.
Motivation: She is a bit of a kleptomaniac.
Ideals: Extrovert, Gifted. Bonds: Immigrant, Religious, Criminal record. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Musical instrument.
Emeny Marleigh, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a grey costume with the symbols of her god on her torso. She has a long chestnut ponytail with little hanging trinkets. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Emeny hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: When she was but 5 years old her parents immigrated from the south. She helped her mother out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp. Peridot (70 gp). 1 Average lock.
Thorin Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long blonde hair kept up in a rat tail. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 6 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Attractive, Immigrant. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 190 gp.
Williamina Bentley, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown cloak and cross-gartered green stockings. She is bald on top and has large black tufts of hair around her ears. Her eyes are likewise hazel.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also has developed a complete distrust of the Engraver profession.
History: She was born to loving parents in a slum to the west. A gypsy cursed her at a young age, leading to her ugly appearance. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!