Ilde Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is well kept. This amber eyed southerner is not easily forgotten.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Healer arts, while her father instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Rich, Job. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp.
Anastrianna Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears tattered old clothes. Her silver hair is still thick. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is almost excessively polite to everyone, even when angry. She has all her life been fascinated with music.
History: The child of a Marshal, who enjoyed hunting, Anastrianna was taken on many hunting expeditions. Anastrianna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well; and to reunite with her absent father
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Infernal, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Simon Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Since then, he has sought to make the best of life.
Motivation: To unite with his brother; and doesn't want to be a adventurer and was forced into it by his family
Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Banded mail.
Flogg Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is short and auburn. His fierce violet eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flogg is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is wracked by social anxiety; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Family, Criminal record. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Aura Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'4" western woman, she likes to wear brown tank tops with tan skirt. She wears her black fur up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Aura was born in the west. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aura took refuge in the ruined castle and found the beat up morningstar and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Patrin Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the sun god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He wears a colorful flower in his blue crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Patrin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Healer and found it very stressful. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Sabotage a competitor.
Flaws: Depressed. Bonds: Attractive, Job, Military, Slave. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Decarabia Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a perfectly clean shirt and pair of pants. She wears a colorful flower in her red hair. She has black eyes and a black hat with a white feather.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also has developed a complete distrust of the Gardener profession.
History: A powerful slaver made her what she is. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has worked as a Bather like her mother before her.
Motivation: Her religion dominates her actions; and she is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Mentor, Religious. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp. Citrine (80 gp). 1 Masterwork Light steel shield.
Dara Selevarun, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female is generally shirtless and showing off her tattooed chest. She is tall, broad shouldered and powerfully built. She has no hair. She has several tiny amber earrings on each ear.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a pair of adventurers, Dara grew up listening to her mother's many stories. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now travels the world, in search of power and loot.
Motivation: She is greedy; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich, Criminal record, Adventurer. Occupation: Mayor
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Red spinel (90 gp).
Galinndan Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is kept up in a ponytail inside a top hat. His amber eyes peer out from beneath his top blue hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sellsword father left him crippled. He has drifted from career to career and currently works as a Crown-heir.
Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Joker. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
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