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NPC Generator

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Advanced [show]


Ralf Appleton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with grey lining and desert motifs and is in decent physical shape. His auburn hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Ralf was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: An old rival family wants him found; and to unite with his brother

Flaws: Impulsive. Bonds: Family, Criminal record. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Ralf Appleton, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Bardryn Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'2" and is well dressed, but even with her fine clothing she looks run-down. Her head has been shaved. Her eyes, though not visible through her cowl, are brown.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Bardryn was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Extrovert. Flaws: Ugly. Bonds: Nature, Poor, Adventurer. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Bardryn Torunn, Female Dwarf Sorcerer 3
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Trail In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple pastel robe with blue stripes complete with hood. His brown fur is smooth and relatively long. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trail hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Trail alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Athletic. Flaws: Ugly, Shy, Impulsive. Bonds: Enemies. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Trail In the Storm, Male Tabaxi Sorcerer 3
Medium (6'10") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2800 sp.


Social Check DCs


Ronwe Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears suspenders and green workpants. Her shirt is tan, and she wears a heavy green leather apron most of the time. Her hair is purple and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She is irascible and easily irritated. She is obsessed with a lost civilization.

History: She comes from a rich northern family. Ronwe abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Sailor.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Ronwe Kindness, Female Tiefling Sorcerer 1
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs


Therlin Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears brown trousers with yellow and brown striped suspenders. She wears various colorful collared shirts. Her chestnut hair is braided into rings. Her eyes are hazel.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She feeds upon the attention of others.

History: Therlin was born with her father's beautiful face. She was an apprentice working in her father's forge. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. She hasn't told them the truth, but wants to settle down with them.

Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers

Flaws: Terse. Bonds: Attractive, Job, Has a crush, Family. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Therlin Bigtoe, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Mindartis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Elf supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Addict, Racist. Bonds: Rich, Mentor. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Mindartis Arnuanna, Male Elf Sorcerer 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp.


Social Check DCs


Kansif Yeardley, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'9" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red hair is lengthy and is close to two feet long. Her blue eyes are slightly larger than normal.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She misses her home and complains about the freezing weather, even in summer.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gifted student she started as a Stylist, but she got bored and became a Dilettante. She now owns her own business.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Disciplined, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Kansif Yeardley, Female Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 13 (+1)7 (-2)
Skills Performance +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1200 sp.


Social Check DCs


Gurdis Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown top hat and brown clothes. She has shaved her head bald. Her brown eyes peer out from beneath her top brown hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is afraid of women and trembles around them

History: Born in the south to a Fortune-teller, Gurdis learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Shy. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Gurdis Strongheart, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)12 (+1) 15 (+2)6 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp.


Social Check DCs


Merihim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Miner father left him crippled. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Justice. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Merihim Tranquil, Male Tiefling Sorcerer 3
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 600 sp.


Social Check DCs

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