Mardred Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is dressed in earthy colors with a brown and red handkerchief worn on her right side. She wears her white hair down. She has several tiny topaz earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She also hits on women, regardless of circumstances.
History: The child of a Doctor, who enjoyed hunting, Mardred was taken on many hunting expeditions. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is not mentally stable, and does not behave rationally; and she wants to get laid
Ideals: Opinionated. Flaws: Insane. Bonds: Rich, Has a crush, Nature, Criminal record. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Kite Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of the four houses of cards on her torso. She is physically well-built. Her orange fur has been sun bleached extensively. She has a tattooed face.
Personality: Cocky and sure of herself, she believes she is the best Bellfounder born in the past three hundred years. She is a great chef.
History: She comes from a rich western family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To pay off her debts; and she is greedy
Ideals: Gifted. Bonds: Job, Rich, Military, Debt. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Torbera Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears brown leather gloves, a brown jacket, and tight pants. Her chestnut hair is wavy and long. She wears large thick round spectacles.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Torbera is combative with any and all who dare try her patience in the slightest.
History: The child of western immigrants she idolized her father. From there she went from mercenary job to mercenary job. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp.
Jarana Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is portly but not overly obese. Her red hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has since lost track of the people in her past.
Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it
Ideals: Optimist. Bonds: Rich, Adventurer, Family, Slave. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Ghesh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in black turtlenecks beneath a brown coat with blue slacks. His green crest is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, his parents were killed by a giants raid, leaving Ghesh alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He doesn't get along with people that don't share his tastes; and he wants revenge against giants
Ideals: Impeccable. Flaws: Shy, Secretive. Bonds: Enemies, Mentor. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Silver comb with moonstones (100 gp). 1 Darkwood Buckler.
Stannor Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears professional attire. His long red hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: Stannor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He also hits on women, regardless of circumstances.
History: Stannor hails from a village terrorized by dire rats. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Many dire rats want him driven away.
Ideals: Artistic. Bonds: Attractive, Has a crush, Enemies, Nature. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 400 gp. Lapis lazuli (10 gp). Black pearl (400 gp). 1 Minor magic item.
Dabbledob Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, white shirt, and grey tie. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is braided into rings. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dabbledob took refuge in the large cave and found the beat up sai and armor he uses now. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Joker, Pacifist. Bonds: Nature, Job, Adventurer. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Terran
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 sp. Large well-done wool tapestry (500 gp). A delicate brass dragon egg (30 gp). Finely wrought small gold bracelet (30 gp). 4 Acid flasks.
Dimble Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his chestnut hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and regain custody of his daughter
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Neega Winchester, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries a battered spear and tarnished kukri as well. Her hair is chestnut and curly. She is baby faced.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting, Opinionated, Optimist. Flaws: Ugly. Bonds: Religious. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp.
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