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NPC Generator

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Advanced [show]


Orryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His skin is fair and his fingers are delicate and long. His deerstalker hat is riddled with cuts and holes. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly, Disease, Addict. Bonds: Criminal record, Slave. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Orryn Dunben, Male Gnome Sorcerer 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills History +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp. White pearl (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vlorn TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a white and blue handkerchief worn on his right side. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Vlorn lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Vlorn and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Vlorn TellPenny, Male Halfling Sorcerer 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Athletics -1, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin, Draconic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 160 gp. Silver pearl (110 gp). Carnelian (30 gp). Blue star sapphire (600 gp).


Social Check DCs


Kiirith Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his silver crest in a pixie cut. This gold eyed westerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Athletic, Impeccable. Bonds: Poor, Attractive, Criminal record. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Kiirith Bhenkumbyrznaax, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 4000 cp. Silver pearl (130 gp).


Social Check DCs


Halimath Berevan, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears just a tan suit, and his gloved hand is found clutching a club. He wears his golden hair up. His eyes are likewise violet.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Carpenter in town.

History: Born to a poor family in the city he treasured whatever gifts he got. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and tabaxi compassion

Flaws: Insane, Racist. Bonds: Job, Poor, Adventurer. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Halimath Berevan, Male Elf Sorcerer 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Druidic, Goblin, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 180 gp.


Social Check DCs


Delebean Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of strength around his neck, and a sai on his belt and is in decent physical shape. His black hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a necromancer, Delebean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Delebean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Delebean's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Delebean Shadowcloak, Male Gnome Sorcerer 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Xanaphia Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" eastern woman, she wears a violet vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her brown hair is lengthy and is close to two feet long. She has a dull look in her blue eyes.

Personality: She likes to make people angry or surprised. She is able to fit into much smaller and tighter spaces than normal.

History: The child of eastern immigrants she idolized her mother. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is terrified, and will act out of fear; and she's looking for her big break

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Adventurer. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Xanaphia Xistsrith, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)7 (-2) 10 (+0)13 (+1)
Skills Arcana +0, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs


Shifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his orange fur to look like a famous performer. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Junk Dealer. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Shifting was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He now owns his own business.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Shifting Of Claws, Male Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 60 gp. 1 Bullseye lantern.


Social Check DCs


Shifting In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his whip, and a wedding ring on his right hand. He has cinnamon fur. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: Shifting was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Shifting never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Flaws: Selfish, Impulsive. Bonds: In love, Attractive. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Shifting In Shadow, Male Tabaxi Sorcerer 2
Medium (6'8") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 2000 sp.


Social Check DCs


Rieta Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is renowned for her bright green dresses and hats. She has done her best to style her black hair to look like a famous performer. This black eyed southerner is not easily forgotten.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She has worked as a Cook like her father before her.

Motivation: To be a Assassin again.

Bonds: Attractive, Religious, Nature, Job. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Rieta Bedlam, Female Tiefling Sorcerer 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)15 (+2) 15 (+2)17 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp. Chrysoberyl (150 gp).


Social Check DCs

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