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NPC Generator

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Advanced [show]


Olrok Trollope, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has a large black mantle and cape that has been intricately interwoven into his white robe. His black hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Bonds: Attractive, Family, Rich, Job. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Olrok Trollope, Male Half-Orc Sorcerer 3
Medium (5'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)7 (-2) 16 (+3)5 (-3)
Skills Persuasion -1, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 17000 cp.


Social Check DCs


Andram Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered falchion and tarnished axe as well. His purple hair, when down, is lengthy. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: In love, Job. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Andram Hurt, Male Tiefling Sorcerer 1
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)15 (+2) 17 (+3)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp.


Social Check DCs


Astaro Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a custom-built plate barding that's adorned with green lining and desert motifs. She wears a deerstalker hat to cover her moderate length chestnut hair. Her black eyes are slightly larger than normal.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Astaro lived on a farm with her father, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She has been saving her money to try and buy her brother's freedom.

Motivation: To pay off her debts; and her relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Forgetful. Bonds: Family, Religious, Debt. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Astaro Judgment, Female Tiefling Sorcerer 1
Medium (4'8") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)18 (+4) 13 (+1)13 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: Just what you see.


Social Check DCs


Georgina Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is red and curly. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Georgina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.

History: Born in the south to a Farmer, Georgina learned a great deal about her mother's area of expertise. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She then took over the family business and is one of the better Farmer for hire.

Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion

Ideals: Extrovert, Gifted. Bonds: Job, Family. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Georgina Thorngage, Female Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1 Half-Plate.


Social Check DCs


Urshar Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of shortspears, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She keeps her brown hair in a pixie cut. She is very pretty but has cold, dead eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her mother raised her in a mountain cabin. Urshar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Urshar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Urshar Strongheart, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp. Star rose quartz (40 gp).


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of bows on his belt, each one with a opal on the hilt. His silver hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: Bucklal was born the youngest of three triplets. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Bucklal Tealeaf, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)17 (+3) 10 (+0)7 (-2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnoll, Aquan
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 190 gp. Large well-done wool tapestry (600 gp). 1 Masterwork studded leather.


Social Check DCs


Rangrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears a tight fitting grey shirt and pants. His moppish golden hair is in a traditional bowl cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: Rangrim hails from a village terrorized by giants. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by giants. Rangrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Rangrim Goldfinder, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)5 (-3) 12 (+1)11 (+0)
Skills Insight +3, Religion -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 gp. Peridot (60 gp).


Social Check DCs


Ralf Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is still thick. His eyes, though not visible through his cowl, are hazel.

Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Blythe, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp. Jasper (20 gp).


Social Check DCs


Diesa Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, she is an attractive figure. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a top hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. A true patriot, Diesa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diesa took refuge in the ruined castle and found the beat up shield and armor she uses now. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy.

Flaws: Insomniac. Bonds: Rich, Attractive, Military, Nature. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Diesa Bigtoe, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs

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