Dalgal Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his morningstar ready. He has a long auburn beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 1 Banded mail.
Dayereth Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many grey ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is knotted and matted. He has amber eyes and a tan hat with a grey feather.
Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Masseuse business at a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Gifted. Bonds: Religious, Job, Criminal record, Family. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Goblin, Giant, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Heian Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a blue and yellow handkerchief worn on his right side. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them
History: Sold as a small child to a wizard, Heian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying brother.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Family. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp. White pearl (150 gp). 1 Masterwork Common Melee.
Azza Disdain, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She has chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a poor family in the city she treasured whatever gifts she got. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: Many dire rats want her driven away; and sabotage a competitor
Flaws: Terse, Forgetful. Bonds: Attractive, Poor, Job, Enemies. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Wella Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her long brown hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She misses her home and complains about the freezing weather, even in summer.
History: The child of northern immigrants she idolized her father. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the north, certain she would find work there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she desires power and/or immortality
Ideals: Gifted. Flaws: Greedy. Bonds: Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp.
Gorga Easton, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is styled in orderly dreadlocks. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious woman she believes everything happens for a reason. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Optimist. Bonds: Poor, Religious, In love, Criminal record. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 300 sp.
Harriet Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears white cloth garments or leather armor. Her Stetson hat is riddled with cuts and holes. Her amber eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Harriet was born in the west. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world.
Ideals: Athletic, Joker, Logical, Persistence. Flaws: Ugly. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Elizabeth Wentworth, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has wavy red hair. This brown eyed westerner is not easily forgotten.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Further she is a bit of a stoner and is frequently out of it.
History: The child of a Spy, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Athletic. Flaws: Mundane, Addict. Bonds: Rich, Nature. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Red spinel (90 gp).
Unvera Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a tan costume with the symbols of the four houses of cards on her torso. Her skin is also unnaturally pale. She wears a Stetson hat to cover her moderate length white hair. She has a tattooed face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Greedy, Shy, Insane. Bonds: Slave. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
