Dadalan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green coat over a brown low-cut shirt, and a deerstalker hat upon his head. His crest is scarlet and very short. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Banker. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Banker.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Job, Mentor. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 6 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Gell Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his white hair in a pixie cut. His green unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Gell isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He does not trust anyone and sleeps with one eye open.
History: Gell lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Poor, Family. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Semyaza Heal, Female Tiefling [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is red and curly. Her red eyes peer out from beneath her top black hat.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Athletic. Flaws: Greedy, Antagonistic. Bonds: Attractive, Family. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Auran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Lapis lazuli (7 gp).
Miles Tatum, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He has no hair. His eyes are likewise hazel.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted necromantic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Professionalism, Gifted. Flaws: Ugly, Sensitive. Bonds: Nature, Family. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Masterwork Common Melee.
Rimple Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his sword ready. He has done his best to style his white hair to look like a famous performer. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born a particularly ugly child, much to the horror of his parents. Rimple liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Doctor like his father before him.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Impulsive, Ugly. Bonds: Job, Nature. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Orc, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Tim Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.
History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Professionalism. Flaws: Insane, Racist, Ugly. Bonds: Family, Enemies. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 6000 cp.
Damaia Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a green costume with the symbols of death on her torso and is in decent physical shape. Her chestnut hair is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a great chef.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. After coming to the age of reason, Damaia took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying sister.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Thava Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop crest cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is harsh and unforgiving.
History: Born in a small village she learned the ways of the warrior from her father. When Thava reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and she's repulsed by the pc
Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Poor, Military. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 330 gp. Peridot (80 gp). Rock crystal (80 gp). 1 Masterwork Artisan’s tools.
Ozyman Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Artistic, Entrepeneur. Flaws: Emotional. Bonds: Family, Poor. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
